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A 3D game engine from scratch.
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peony
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src
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main
78 files
Vlad-Stefan Harbuz
update copyright header
3y ago
5aad8fe2
_unity.cpp
refactor gl stuff from util into glutil
3 years ago
anim.cpp
refactor anim state
3 years ago
anim.hpp
refactor anim state
3 years ago
array.hpp
change type names
3 years ago
behavior.cpp
refactor anim state
3 years ago
behavior.hpp
refactor anim state
3 years ago
behavior_functions.cpp
refactor physics state
3 years ago
behavior_functions.hpp
refactor entities
3 years ago
cameras.cpp
refactor window_size out of a lot of places
3 years ago
cameras.hpp
refactor window_size out of a lot of places
3 years ago
common.hpp
change type names
3 years ago
constants.hpp
fix include order
3 years ago
core.cpp
refactor entity state
3 years ago
core.hpp
change type names
3 years ago
debug.cpp
change type names
3 years ago
debug.hpp
change type names
3 years ago
debug_ui.cpp
refactor out EntityLoaderSet
3 years ago
debug_ui.hpp
refactor window_size out of a lot of places
3 years ago
debugdraw.cpp
change type names
3 years ago
debugdraw.hpp
change type names
3 years ago
drawable.cpp
refactor drawable state
3 years ago
drawable.hpp
refactor drawable state
3 years ago
drawinfo.hpp
change type names
3 years ago
engine.cpp
change settings from macros to struct
3 years ago
engine.hpp
fix console backtick bug
3 years ago
entities.cpp
refactor entity state
3 years ago
entities.hpp
refactor entity state
3 years ago
files.cpp
change type names
3 years ago
files.hpp
change type names
3 years ago
fonts.cpp
change type names
3 years ago
fonts.hpp
change type names
3 years ago
geom.cpp
change type names
3 years ago
geom.hpp
change type names
3 years ago
glm.hpp
WIP: refactor things not yet refactored
3 years ago
glutil.cpp
refactor gl stuff from util into glutil
3 years ago
glutil.hpp
refactor gl stuff from util into glutil
3 years ago
gui.cpp
change type names
3 years ago
gui.hpp
change type names
3 years ago
input.cpp
change type names
3 years ago
input.hpp
change type names
3 years ago
internals.cpp
change settings from macros to struct
3 years ago
internals.hpp
fix mistakes from previous refactoring
3 years ago
intrinsics.hpp
change type names
3 years ago
lights.cpp
refactor anim state
3 years ago
lights.hpp
refactor anim state
3 years ago
logs.cpp
update copyright header
3 years ago
logs.hpp
update copyright header
3 years ago
main.cpp
add hostname checking for settings
3 years ago
mats.cpp
refactor gl stuff from util into glutil
3 years ago
mats.hpp
change type names
3 years ago
memory.cpp
change settings from macros to struct
3 years ago
memory.hpp
change type names
3 years ago
models.cpp
refactor physics state
3 years ago
models.hpp
refactor out EntityLoaderSet
3 years ago
models_data.hpp
refactor drawable/models
3 years ago
pack.cpp
change type names
3 years ago
pack.hpp
change type names
3 years ago
peony_parser.cpp
change type names
3 years ago
peony_parser.hpp
change type names
3 years ago
peony_parser_utils.cpp
change type names
3 years ago
peony_parser_utils.hpp
change type names
3 years ago
physics.cpp
expand log
3 years ago
physics.hpp
refactor physics state
3 years ago
queue.hpp
change type names
3 years ago
renderer.cpp
refactor gl stuff from util into glutil
3 years ago
renderer.hpp
refactor window_size out of a lot of places
3 years ago
shaders.cpp
change type names
3 years ago
shaders.hpp
change type names
3 years ago
spatial.cpp
refactor spatial::ComponentSet into just spatial::state->components
3 years ago
spatial.hpp
refactor spatial::ComponentSet into just spatial::state->components
3 years ago
stackarray.hpp
change type names
3 years ago
state.hpp
refactor entity state
3 years ago
stb.hpp
update copyright header
3 years ago
tasks.cpp
change type names
3 years ago
tasks.hpp
change type names
3 years ago
types.hpp
change type names
3 years ago
util.cpp
refactor gl stuff from util into glutil
3 years ago
util.hpp
refactor gl stuff from util into glutil
3 years ago