A 3D game engine from scratch.
1// (c) 2020 Vlad-Stefan Harbuz <vlad@vladh.net>
2
3#pragma once
4
5#include <glm/glm.hpp>
6#include <glm/gtc/type_ptr.hpp>
7#include <glm/gtc/matrix_transform.hpp>
8#include <glm/gtc/matrix_access.hpp>
9#include <glm/gtx/quaternion.hpp>
10using glm::dot, glm::cross, glm::normalize, glm::abs, glm::max, glm::min,
11 glm::ceil, glm::floor, glm::degrees, glm::radians, glm::transpose,
12 glm::inverse, glm::length, glm::length2, glm::column, glm::row;