A 3D game engine from scratch.
1// (c) 2020 Vlad-Stefan Harbuz <vlad@vladh.net>
2
3#include "debug.hpp"
4
5
6chrono::steady_clock::time_point debug_start_timer() {
7 return chrono::steady_clock::now();
8}
9
10
11f64 debug_end_timer(chrono::steady_clock::time_point t0) {
12 return ((chrono::duration<f64, std::milli>)(chrono::steady_clock::now() - t0)).count();
13}