A 3D game engine from scratch.
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1// (c) 2020 Vlad-Stefan Harbuz <vlad@vladh.net> 2 3#include "debug.hpp" 4 5 6chrono::steady_clock::time_point debug_start_timer() { 7 return chrono::steady_clock::now(); 8} 9 10 11f64 debug_end_timer(chrono::steady_clock::time_point t0) { 12 return ((chrono::duration<f64, std::milli>)(chrono::steady_clock::now() - t0)).count(); 13}