A 3D game engine from scratch.
at main 37 lines 871 B view raw
1// (c) 2020 Vlad-Stefan Harbuz <vlad@vladh.net> 2 3#include "../src_external/glad.cpp" 4#include "../src_external/pstr.c" 5#include "logs.cpp" 6#include "util.cpp" 7#include "glutil.cpp" 8#include "debug.cpp" 9#include "memory.cpp" 10#include "files.cpp" 11#include "pack.cpp" 12#include "shaders.cpp" 13#include "tasks.cpp" 14#include "mats.cpp" 15#include "fonts.cpp" 16#include "entities.cpp" 17#include "spatial.cpp" 18#include "lights.cpp" 19#include "behavior.cpp" 20#include "anim.cpp" 21#include "debugdraw.cpp" 22#include "input.cpp" 23#include "gui.cpp" 24#include "physics.cpp" 25#include "geom.cpp" 26#include "drawable.cpp" 27#include "models.cpp" 28#include "peony_parser.cpp" 29#include "peony_parser_utils.cpp" 30#include "cameras.cpp" 31#include "debug_ui.cpp" 32#include "renderer.cpp" 33#include "internals.cpp" 34#include "engine.cpp" 35#include "behavior_functions.cpp" 36#include "core.cpp" 37#include "main.cpp"