A 3D game engine from scratch.
1// (c) 2020 Vlad-Stefan Harbuz <vlad@vladh.net>
2
3#include "../src_external/glad.cpp"
4#include "../src_external/pstr.c"
5#include "logs.cpp"
6#include "util.cpp"
7#include "glutil.cpp"
8#include "debug.cpp"
9#include "memory.cpp"
10#include "files.cpp"
11#include "pack.cpp"
12#include "shaders.cpp"
13#include "tasks.cpp"
14#include "mats.cpp"
15#include "fonts.cpp"
16#include "entities.cpp"
17#include "spatial.cpp"
18#include "lights.cpp"
19#include "behavior.cpp"
20#include "anim.cpp"
21#include "debugdraw.cpp"
22#include "input.cpp"
23#include "gui.cpp"
24#include "physics.cpp"
25#include "geom.cpp"
26#include "drawable.cpp"
27#include "models.cpp"
28#include "peony_parser.cpp"
29#include "peony_parser_utils.cpp"
30#include "cameras.cpp"
31#include "debug_ui.cpp"
32#include "renderer.cpp"
33#include "internals.cpp"
34#include "engine.cpp"
35#include "behavior_functions.cpp"
36#include "core.cpp"
37#include "main.cpp"