A 3D game engine from scratch.
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1// (c) 2020 Vlad-Stefan Harbuz <vlad@vladh.net> 2 3#pragma once 4 5struct WindowSize { 6 i32 width; // in pixels (size of framebuffer) 7 i32 height; // in pixels (size of framebuffer) 8 u32 screencoord_width; // in screen coordinates 9 u32 screencoord_height; // in screen coordinates 10}; 11