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osu-framework
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A game framework written with osu! in mind.
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osu-framework
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osu.Framework
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Graphics
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Shaders
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master
13 files
Dean Herbert
Update licence header (and remove year)
7 years ago
fb302966
GlobalProperty.cs
Initial implementation of texture wrapping
5 years ago
GlobalPropertyManager.cs
Fix potentially adding same shader to `GlobalPropertyManager` multiple times
4 years ago
GlobalUniform.cs
Merge branch 'master' into UniformFix
6 years ago
IShader.cs
Merge branch 'master' into UniformFix
6 years ago
IUniform.cs
Update licence header (and remove year)
7 years ago
IUniformMapping.cs
Update licence header (and remove year)
7 years ago
IUniformWithValue.cs
Merge branch 'master' into UniformFix
6 years ago
Shader.cs
Check against `State` for consistency
4 years ago
ShaderInputInfo.cs
Update licence header (and remove year)
7 years ago
ShaderManager.cs
Allow overriding of GL-specific shader logic for testing purposes
4 years ago
ShaderPart.cs
Add disposal logic to shaders
4 years ago
Uniform.cs
Fix formatting and remove unnecessary using
6 years ago
UniformMapping.cs
Merge branch 'master' into UniformFix
6 years ago