A game framework written with osu! in mind.
1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
2// See the LICENCE file in the repository root for full licence text.
3
4namespace osu.Framework.Graphics.Shaders
5{
6 /// <summary>
7 /// Stores a vertex shader input.
8 /// </summary>
9 internal struct ShaderInputInfo
10 {
11 /// <summary>
12 /// The 0-based location of this input. This is in order of appearance in the shader code.
13 /// Note that osu! uses 0-based input locations to bind vertex pointers to.
14 /// </summary>
15 public int Location;
16
17 /// <summary>
18 /// The input name.
19 /// </summary>
20 public string Name;
21 }
22}