···4040 throw new ObjectDisposedException(ToString(), "Can not bind a disposed texture.");
41414242 for (int i = 0; i < textureIds.Length; i++)
4343- GLWrapper.BindTexture(textureIds[i], unit + i);
4343+ GLWrapper.BindTexture(textureIds[i], 0, 0, unit + i);
44444545 return true;
4646 }