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Userland
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Libraries
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LibGPU
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22 files
CMakeLists.txt
LibVirtGPU: Add a new GPU device that talks to our VirtIO-GPU driver
3 years ago
Config.h
Everywhere: Fix order of includes and #pragma once
3 years ago
Device.h
Everywhere: Remove unused includes of AK/Array.h
3 years ago
DeviceInfo.h
AK+Everywhere: Rename String to DeprecatedString
3 years ago
Driver.cpp
LibGPU: Remove DeprecatedString usage
3 years ago
Driver.h
LibGL+LibGPU+LibSoftGPU: Load SoftGPU driver dynamically
4 years ago
Enums.h
LibGL+LibGPU+LibSoftGPU: Implement matrix stack per texture unit
3 years ago
IR.h
LibGPU: Add inputs and outputs to GPU shader IR
3 years ago
Image.cpp
Userland: Add missing Math.h and IntegralMath.h header includes
3 years ago
Image.h
LibGPU+LibSoftGPU: Move size and pixel format information to GPU::Image
3 years ago
ImageDataLayout.h
LibGL+LibGPU+LibSoftGPU: Implement flexible pixel format conversion
3 years ago
ImageFormat.h
LibGPU+LibSoftGPU: Add PixelFormat::Intensity
3 years ago
Light.h
LibGL+LibGPU+LibSoftGPU: Move Light.h to LibGPU
4 years ago
LightModelParameters.h
LibGPU+LibSoftGPU: Move LightModelParameters into LibGPU
4 years ago
Material.h
LibGL+LibGPU+LibSoftGPU: Move Material.h to LibGPU
4 years ago
RasterPosition.h
LibGPU+LibSoftGPU: Move RasterPosition into its own header in LibGPU
4 years ago
RasterizerOptions.h
Everywhere: Remove unused includes of AK/Array.h
3 years ago
SamplerConfig.h
LibGL: Implement `GL_TEXTURE_ENV_COLOR`
3 years ago
Shader.h
LibGL+LibSoftGPU: Add GPU side shader infrastructure
3 years ago
StencilConfiguration.h
Libraries: Add missing includes, add namespace qualifiers
3 years ago
TextureUnitConfiguration.h
LibGL+LibGPU+LibSoftGPU: Implement matrix stack per texture unit
3 years ago
Vertex.h
LibGL+LibGPU+LibSoftGPU: Implement matrix stack per texture unit
3 years ago