Serenity Operating System
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1/* 2 * Copyright (c) 2022, Jesse Buhagiar <jooster669@gmail.com> 3 * 4 * SPDX-License-Identifier: BSD-2-Clause 5 */ 6 7#pragma once 8 9#include <LibGfx/Vector3.h> 10#include <LibGfx/Vector4.h> 11 12namespace GPU { 13 14struct Light { 15 bool is_enabled { false }; 16 17 // According to the OpenGL 1.5 specification, page 56, all of the parameters 18 // for the following data members (positions, colors, and reals) are all 19 // floating point. 20 Vector4<float> ambient_intensity { 0.0f, 0.0f, 0.0f, 1.0f }; 21 Vector4<float> diffuse_intensity { 0.0f, 0.0f, 0.0f, 1.0f }; 22 Vector4<float> specular_intensity { 0.0f, 0.0f, 0.0f, 1.0f }; 23 Vector4<float> position { 0.0f, 0.0f, 1.0f, 0.0f }; 24 Vector3<float> spotlight_direction { 0.0f, 0.0f, -1.0f }; 25 26 float spotlight_exponent { 0.0f }; 27 float spotlight_cutoff_angle { 180.0f }; 28 float constant_attenuation { 1.0f }; // This is referred to `k0i` in the OpenGL spec 29 float linear_attenuation { 0.0f }; // This is referred to `k1i` in the OpenGL spec 30 float quadratic_attenuation { 0.0f }; // This is referred to `k2i` in the OpenGL spec 31}; 32 33}