Serenity Operating System
1/*
2 * Copyright (c) 2022, Stephan Unverwerth <s.unverwerth@serenityos.org>
3 *
4 * SPDX-License-Identifier: BSD-2-Clause
5 */
6
7#pragma once
8
9#include <AK/Types.h>
10
11namespace GPU {
12
13// FIXME: These 3 types were originally introduced in LibSoftGPU and are currently needed by the device interface.
14// Once we refactor the interface these should move back into LibSoftGPU.
15using ColorType = u32; // BGRA:8888
16using DepthType = float;
17using StencilType = u8;
18
19// FIXME: This constant was originally introduced in LibSoftGPU and is currently used in the Vertex struct.
20// Once we refactor the interface this should move back into LibSoftGPU.
21static constexpr int NUM_TEXTURE_UNITS = 2;
22
23}