···5353struct grip_mp {5454 struct gameport *gameport;5555 struct grip_port *port[GRIP_MAX_PORTS];5656-// struct input_dev *dev[4];5757-// int mode[4];5858-// int registered[4];5956 int reads;6057 int bads;6161-6262- /* individual gamepad states */6363-// int buttons[4];6464-// int xaxes[4];6565-// int yaxes[4];6666-// int dirty[4]; /* has the state been updated? */6758};68596960/*