···53struct grip_mp {54 struct gameport *gameport;55 struct grip_port *port[GRIP_MAX_PORTS];56-// struct input_dev *dev[4];57-// int mode[4];58-// int registered[4];59 int reads;60 int bads;61-62- /* individual gamepad states */63-// int buttons[4];64-// int xaxes[4];65-// int yaxes[4];66-// int dirty[4]; /* has the state been updated? */67};6869/*
···53struct grip_mp {54 struct gameport *gameport;55 struct grip_port *port[GRIP_MAX_PORTS];00056 int reads;57 int bads;00000058};5960/*