···1011stdenv.mkDerivation (finalAttrs: {
12 pname = "directx-shader-compiler";
13- version = "1.8.2407";
1415 # Put headers in dev, there are lot of them which aren't necessary for
16 # using the compiler binary.
···23 owner = "microsoft";
24 repo = "DirectXShaderCompiler";
25 rev = "v${finalAttrs.version}";
26- hash = "sha256-7quRcuY3SAuGuS4Slz476WxJ7GHMjJmT2Jmb8kdmsI8=";
27 fetchSubmodules = true;
28 };
29
···1011stdenv.mkDerivation (finalAttrs: {
12 pname = "directx-shader-compiler";
13+ version = "1.8.2502";
1415 # Put headers in dev, there are lot of them which aren't necessary for
16 # using the compiler binary.
···23 owner = "microsoft";
24 repo = "DirectXShaderCompiler";
25 rev = "v${finalAttrs.version}";
26+ hash = "sha256-O2kmUudZyga1VxhCReessRDlgi5edU6nvwvyr72cU3c=";
27 fetchSubmodules = true;
28 };
29