···23stdenv.mkDerivation rec {
4 pname = "directx-shader-compiler";
5- version = "1.5.2010";
67 # Put headers in dev, there are lot of them which aren't necessary for
8 # using the compiler binary.
···12 owner = "microsoft";
13 repo = "DirectXShaderCompiler";
14 rev = "v${version}";
15- sha256 = "0ccfy1bfp0cm0pq63ri4yl1sr3fdn1a526bsnakg4bl6z4fwrnnj";
16 # We rely on the side effect of leaving the .git directory here for the
17 # version-grabbing functionality of the build system.
18 fetchSubmodules = true;
···23stdenv.mkDerivation rec {
4 pname = "directx-shader-compiler";
5+ version = "1.6.2106";
67 # Put headers in dev, there are lot of them which aren't necessary for
8 # using the compiler binary.
···12 owner = "microsoft";
13 repo = "DirectXShaderCompiler";
14 rev = "v${version}";
15+ sha256 = "6kQgAESYiQ06LkiGTfDBYwd/ORLSm1W+BcO+OUp4yXY=";
16 # We rely on the side effect of leaving the .git directory here for the
17 # version-grabbing functionality of the build system.
18 fetchSubmodules = true;