directx-shader-compiler: 1.5.2010 -> 1.6.2106

+2 -2
+2 -2
pkgs/tools/graphics/directx-shader-compiler/default.nix
··· 2 2 3 3 stdenv.mkDerivation rec { 4 4 pname = "directx-shader-compiler"; 5 - version = "1.5.2010"; 5 + version = "1.6.2106"; 6 6 7 7 # Put headers in dev, there are lot of them which aren't necessary for 8 8 # using the compiler binary. ··· 12 12 owner = "microsoft"; 13 13 repo = "DirectXShaderCompiler"; 14 14 rev = "v${version}"; 15 - sha256 = "0ccfy1bfp0cm0pq63ri4yl1sr3fdn1a526bsnakg4bl6z4fwrnnj"; 15 + sha256 = "6kQgAESYiQ06LkiGTfDBYwd/ORLSm1W+BcO+OUp4yXY="; 16 16 # We rely on the side effect of leaving the .git directory here for the 17 17 # version-grabbing functionality of the build system. 18 18 fetchSubmodules = true;