···45 uint32_t tex_target;
4647 /*!
48- * The compositor this swapchain was created on. Used when swapchain functions need access to the GL context.
49 *
50 * Not an owning pointer.
51 */
···45 uint32_t tex_target;
4647 /*!
48+ * The compositor this swapchain was created on. Used when swapchain functions need to use the GL context.
49 *
50 * Not an owning pointer.
51 */
···3738/*!
39 * Create a swapchain, belonging to a client_gl_compositor, that uses
40- * GL_memory_object and related extensions to access the native buffer.
41 *
42 * This is most commonly used on desktop OpenGL.
43 *
···3738/*!
39 * Create a swapchain, belonging to a client_gl_compositor, that uses
40+ * GL_memory_object and related extensions to use the native buffer.
41 *
42 * This is most commonly used on desktop OpenGL.
43 *
+1-1
src/xrt/compositor/client/comp_gl_xlib_client.h
···3839 /*!
40 * Temporary storage for "current" OpenGL context while app_context is
41- * made current via context_begin/context_end. We only need one because
42 * app_context can only be made current in one thread at a time too.
43 */
44 struct client_gl_context temp_context;
···3839 /*!
40 * Temporary storage for "current" OpenGL context while app_context is
41+ * made current using context_begin/context_end. We only need one because
42 * app_context can only be made current in one thread at a time too.
43 */
44 struct client_gl_context temp_context;
+1-1
src/xrt/compositor/main/comp_target_swapchain.c
···30 */
3132/*!
33- * These formats will be 'preferred' - in future we may wish to give preference
34 * to higher bit depths if they are available, but most display devices we are
35 * interested in should support one these.
36 */
···30 */
3132/*!
33+ * These formats will be 'preferred' - we may wish to give preference
34 * to higher bit depths if they are available, but most display devices we are
35 * interested in should support one these.
36 */
+1-1
src/xrt/compositor/main/comp_window.h
···48comp_window_wayland_create(struct comp_compositor *c);
4950/*!
51- * Create a direct surface to a HMD via Wayland.
52 *
53 * @ingroup comp
54 */
···48comp_window_wayland_create(struct comp_compositor *c);
4950/*!
51+ * Create a direct surface to a HMD using Wayland.
52 *
53 * @ingroup comp
54 */
···143 lease->leased_fd = -1;
144 }
145146- COMP_DEBUG(lease->w->base.base.c, "Lease has been terminated");
147 lease->finished = true;
148}
149
···143 lease->leased_fd = -1;
144 }
145146+ COMP_DEBUG(lease->w->base.base.c, "Lease has been closed");
147 lease->finished = true;
148}
149
+1-1
src/xrt/compositor/shaders/distortion.comp
···43 dist_uv = dist_uv + extent_pixel_size / 2.0;
444546- // In order to correctly sample we need to put position (0, 0) in the
47 // middle of the (0, 0) texel in the distortion texures. That's why we
48 // offset with half the texel size, pushing all samples into the middle
49 // of each texels, a kin to a vertex buffer. We need to put uv coord
···43 dist_uv = dist_uv + extent_pixel_size / 2.0;
444546+ // To correctly sample we need to put position (0, 0) in the
47 // middle of the (0, 0) texel in the distortion texures. That's why we
48 // offset with half the texel size, pushing all samples into the middle
49 // of each texels, a kin to a vertex buffer. We need to put uv coord
+1-1
src/xrt/compositor/util/comp_vulkan.c
···135 char buffer[UUID_STR_SIZE] = {0};
136 snprint_uuid(buffer, ARRAY_SIZE(buffer), &vk_res->client_gpu_deviceUUID);
137138- // Trailing space above, means 'to' should be right next to '%s'.
139 VK_DEBUG(vk, "Suggest %d with uuid: %sto clients", vk_res->client_gpu_index, buffer);
140141 if (get_device_luid(vk, vk_res->client_gpu_index, &vk_res->client_gpu_deviceLUID)) {
···135 char buffer[UUID_STR_SIZE] = {0};
136 snprint_uuid(buffer, ARRAY_SIZE(buffer), &vk_res->client_gpu_deviceUUID);
137138+ // Trailing space from snprint_uuid, means 'to' should be right next to '%s'.
139 VK_DEBUG(vk, "Suggest %d with uuid: %sto clients", vk_res->client_gpu_index, buffer);
140141 if (get_device_luid(vk, vk_res->client_gpu_index, &vk_res->client_gpu_deviceLUID)) {