···4545 uint32_t tex_target;
46464747 /*!
4848- * The compositor this swapchain was created on. Used when swapchain functions need access to the GL context.
4848+ * The compositor this swapchain was created on. Used when swapchain functions need to use the GL context.
4949 *
5050 * Not an owning pointer.
5151 */
···37373838/*!
3939 * Create a swapchain, belonging to a client_gl_compositor, that uses
4040- * GL_memory_object and related extensions to access the native buffer.
4040+ * GL_memory_object and related extensions to use the native buffer.
4141 *
4242 * This is most commonly used on desktop OpenGL.
4343 *
+1-1
src/xrt/compositor/client/comp_gl_xlib_client.h
···38383939 /*!
4040 * Temporary storage for "current" OpenGL context while app_context is
4141- * made current via context_begin/context_end. We only need one because
4141+ * made current using context_begin/context_end. We only need one because
4242 * app_context can only be made current in one thread at a time too.
4343 */
4444 struct client_gl_context temp_context;
+1-1
src/xrt/compositor/main/comp_target_swapchain.c
···3030 */
31313232/*!
3333- * These formats will be 'preferred' - in future we may wish to give preference
3333+ * These formats will be 'preferred' - we may wish to give preference
3434 * to higher bit depths if they are available, but most display devices we are
3535 * interested in should support one these.
3636 */
+1-1
src/xrt/compositor/main/comp_window.h
···4848comp_window_wayland_create(struct comp_compositor *c);
49495050/*!
5151- * Create a direct surface to a HMD via Wayland.
5151+ * Create a direct surface to a HMD using Wayland.
5252 *
5353 * @ingroup comp
5454 */
···143143 lease->leased_fd = -1;
144144 }
145145146146- COMP_DEBUG(lease->w->base.base.c, "Lease has been terminated");
146146+ COMP_DEBUG(lease->w->base.base.c, "Lease has been closed");
147147 lease->finished = true;
148148}
149149
+1-1
src/xrt/compositor/shaders/distortion.comp
···4343 dist_uv = dist_uv + extent_pixel_size / 2.0;
444445454646- // In order to correctly sample we need to put position (0, 0) in the
4646+ // To correctly sample we need to put position (0, 0) in the
4747 // middle of the (0, 0) texel in the distortion texures. That's why we
4848 // offset with half the texel size, pushing all samples into the middle
4949 // of each texels, a kin to a vertex buffer. We need to put uv coord
+1-1
src/xrt/compositor/util/comp_vulkan.c
···135135 char buffer[UUID_STR_SIZE] = {0};
136136 snprint_uuid(buffer, ARRAY_SIZE(buffer), &vk_res->client_gpu_deviceUUID);
137137138138- // Trailing space above, means 'to' should be right next to '%s'.
138138+ // Trailing space from snprint_uuid, means 'to' should be right next to '%s'.
139139 VK_DEBUG(vk, "Suggest %d with uuid: %sto clients", vk_res->client_gpu_index, buffer);
140140141141 if (get_device_luid(vk, vk_res->client_gpu_index, &vk_res->client_gpu_deviceLUID)) {