A game framework written with osu! in mind.
1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
2// See the LICENCE file in the repository root for full licence text.
3
4using osu.Framework.Input.StateChanges.Events;
5
6namespace osu.Framework.Input.StateChanges
7{
8 public class MousePositionAbsoluteInputFromTouch : MousePositionAbsoluteInput, ISourcedFromTouch
9 {
10 public MousePositionAbsoluteInputFromTouch(TouchStateChangeEvent touchEvent)
11 {
12 TouchEvent = touchEvent;
13 }
14
15 public TouchStateChangeEvent TouchEvent { get; }
16 }
17}