// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Input.StateChanges.Events; namespace osu.Framework.Input.StateChanges { public class MousePositionAbsoluteInputFromTouch : MousePositionAbsoluteInput, ISourcedFromTouch { public MousePositionAbsoluteInputFromTouch(TouchStateChangeEvent touchEvent) { TouchEvent = touchEvent; } public TouchStateChangeEvent TouchEvent { get; } } }