A game framework written with osu! in mind.
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1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. 2// See the LICENCE file in the repository root for full licence text. 3 4using osu.Framework.Input.StateChanges.Events; 5using osuTK.Input; 6 7namespace osu.Framework.Input.StateChanges 8{ 9 public class MouseButtonInputFromTouch : MouseButtonInput, ISourcedFromTouch 10 { 11 public MouseButtonInputFromTouch(MouseButton button, bool isPressed, TouchStateChangeEvent touchEvent) 12 : base(button, isPressed) 13 { 14 TouchEvent = touchEvent; 15 } 16 17 public TouchStateChangeEvent TouchEvent { get; } 18 } 19}