// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Input.StateChanges.Events; using osuTK.Input; namespace osu.Framework.Input.StateChanges { public class MouseButtonInputFromTouch : MouseButtonInput, ISourcedFromTouch { public MouseButtonInputFromTouch(MouseButton button, bool isPressed, TouchStateChangeEvent touchEvent) : base(button, isPressed) { TouchEvent = touchEvent; } public TouchStateChangeEvent TouchEvent { get; } } }