A game framework written with osu! in mind.
at master 19 lines 664 B view raw
1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. 2// See the LICENCE file in the repository root for full licence text. 3 4using osu.Framework.Input.StateChanges.Events; 5 6namespace osu.Framework.Input.StateChanges 7{ 8 /// <summary> 9 /// Denotes an input which was sourced from a touch event. 10 /// Generally used to mark when an alternate input was triggered from a touch source (ie. touch being emulated as a mouse). 11 /// </summary> 12 public interface ISourcedFromTouch : IInput 13 { 14 /// <summary> 15 /// The source touch event. 16 /// </summary> 17 TouchStateChangeEvent TouchEvent { get; } 18 } 19}