A game framework written with osu! in mind.
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1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. 2// See the LICENCE file in the repository root for full licence text. 3 4using osu.Framework.Input.StateChanges.Events; 5using osu.Framework.Input.States; 6 7namespace osu.Framework.Input.StateChanges 8{ 9 /// <summary> 10 /// An object which can handle <see cref="InputState"/> changes. 11 /// </summary> 12 public interface IInputStateChangeHandler 13 { 14 /// <summary> 15 /// Handles an input state change event. 16 /// </summary> 17 void HandleInputStateChange(InputStateChangeEvent inputStateChange); 18 } 19}