A game framework written with osu! in mind.
1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
2// See the LICENCE file in the repository root for full licence text.
3
4using osu.Framework.Input.StateChanges.Events;
5using osu.Framework.Input.States;
6
7namespace osu.Framework.Input.StateChanges
8{
9 /// <summary>
10 /// An object which can handle <see cref="InputState"/> changes.
11 /// </summary>
12 public interface IInputStateChangeHandler
13 {
14 /// <summary>
15 /// Handles an input state change event.
16 /// </summary>
17 void HandleInputStateChange(InputStateChangeEvent inputStateChange);
18 }
19}