// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Input.StateChanges.Events; using osu.Framework.Input.States; namespace osu.Framework.Input.StateChanges { /// /// An object which can handle changes. /// public interface IInputStateChangeHandler { /// /// Handles an input state change event. /// void HandleInputStateChange(InputStateChangeEvent inputStateChange); } }