A game framework written with osu! in mind.
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1// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. 2// See the LICENCE file in the repository root for full licence text. 3 4using osu.Framework.Input.States; 5using osuTK; 6 7namespace osu.Framework.Input.StateChanges.Events 8{ 9 public class MousePositionChangeEvent : InputStateChangeEvent 10 { 11 /// <summary> 12 /// The last mouse position. 13 /// </summary> 14 public readonly Vector2 LastPosition; 15 16 public MousePositionChangeEvent(InputState state, IInput input, Vector2 lastPosition) 17 : base(state, input) 18 { 19 LastPosition = lastPosition; 20 } 21 } 22}