// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using osu.Framework.Input.States; using osuTK; namespace osu.Framework.Input.StateChanges.Events { public class MousePositionChangeEvent : InputStateChangeEvent { /// /// The last mouse position. /// public readonly Vector2 LastPosition; public MousePositionChangeEvent(InputState state, IInput input, Vector2 lastPosition) : base(state, input) { LastPosition = lastPosition; } } }