// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. namespace osu.Framework.Graphics.Shaders { /// /// Stores a vertex shader input. /// internal struct ShaderInputInfo { /// /// The 0-based location of this input. This is in order of appearance in the shader code. /// Note that osu! uses 0-based input locations to bind vertex pointers to. /// public int Location; /// /// The input name. /// public string Name; } }