A simple .NET Framework to make 2D games quick and easy.

Added pause scene to inspector

Changed files
+2
src
+2
src/Debug/InspectorScene.cs
··· 37 38 new UiBuilder(new Vector4(0, yOffset, (int)(Game.Window.Width * 0.2), (int)Game.Window.Height), Mouse.Position) 39 .Title($"Inspector for {SelectedScene}") 40 .ForEach(SceneHandler.Get(SelectedScene).Entities, (e) => { 41 if(e.excludeFromInspector) 42 {
··· 37 38 new UiBuilder(new Vector4(0, yOffset, (int)(Game.Window.Width * 0.2), (int)Game.Window.Height), Mouse.Position) 39 .Title($"Inspector for {SelectedScene}") 40 + .If(SceneHandler.Get(SelectedScene).Paused, new UiButton("Resume", () => SceneHandler.Get(SelectedScene).Paused = false)) 41 + .If(!SceneHandler.Get(SelectedScene).Paused, new UiButton("Pause", () => SceneHandler.Get(SelectedScene).Paused = true)) 42 .ForEach(SceneHandler.Get(SelectedScene).Entities, (e) => { 43 if(e.excludeFromInspector) 44 {