+2
src/Debug/InspectorScene.cs
+2
src/Debug/InspectorScene.cs
···
37
37
38
38
new UiBuilder(new Vector4(0, yOffset, (int)(Game.Window.Width * 0.2), (int)Game.Window.Height), Mouse.Position)
39
39
.Title($"Inspector for {SelectedScene}")
40
+
.If(SceneHandler.Get(SelectedScene).Paused, new UiButton("Resume", () => SceneHandler.Get(SelectedScene).Paused = false))
41
+
.If(!SceneHandler.Get(SelectedScene).Paused, new UiButton("Pause", () => SceneHandler.Get(SelectedScene).Paused = true))
40
42
.ForEach(SceneHandler.Get(SelectedScene).Entities, (e) => {
41
43
if(e.excludeFromInspector)
42
44
{