A game engine for top-down 2D RPG games.
rpg game-engine raylib c99

Update todo

Changed files
+5 -1
+5 -1
todo
··· 10 10 . Core 11 11 . World 12 12 x Tiles 13 - . Actors 13 + / Actors 14 + x Rendering 15 + x Serialization 16 + . NPC paths (i.e, walking to/from locations. Stardew Valley style) 14 17 x Compression 15 18 . Compress without saving the world binary as an intermediate step. 16 19 All I need to do for this is adapt the compression functions to have an in-memory (`u8 *`) compression equivalent instead of just `FILE *` compression. 17 20 . Dialogue 18 21 . Quests 22 + . UI+layout library 19 23 . Combat 20 24 . Character Stats 21 25 . (De)Buffs