+5
-1
todo
+5
-1
todo
···
10
10
. Core
11
11
. World
12
12
x Tiles
13
-
. Actors
13
+
/ Actors
14
+
x Rendering
15
+
x Serialization
16
+
. NPC paths (i.e, walking to/from locations. Stardew Valley style)
14
17
x Compression
15
18
. Compress without saving the world binary as an intermediate step.
16
19
All I need to do for this is adapt the compression functions to have an in-memory (`u8 *`) compression equivalent instead of just `FILE *` compression.
17
20
. Dialogue
18
21
. Quests
22
+
. UI+layout library
19
23
. Combat
20
24
. Character Stats
21
25
. (De)Buffs