A game engine for top-down 2D RPG games.
rpg game-engine raylib c99

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todo
··· 10 . Core 11 . World 12 x Tiles 13 - . Actors 14 x Compression 15 . Compress without saving the world binary as an intermediate step. 16 All I need to do for this is adapt the compression functions to have an in-memory (`u8 *`) compression equivalent instead of just `FILE *` compression. 17 . Dialogue 18 . Quests 19 . Combat 20 . Character Stats 21 . (De)Buffs
··· 10 . Core 11 . World 12 x Tiles 13 + / Actors 14 + x Rendering 15 + x Serialization 16 + . NPC paths (i.e, walking to/from locations. Stardew Valley style) 17 x Compression 18 . Compress without saving the world binary as an intermediate step. 19 All I need to do for this is adapt the compression functions to have an in-memory (`u8 *`) compression equivalent instead of just `FILE *` compression. 20 . Dialogue 21 . Quests 22 + . UI+layout library 23 . Combat 24 . Character Stats 25 . (De)Buffs