Clone of https://github.com/NixOS/nixpkgs.git (to stress-test knotserver)

Merge pull request #7468 from Balletie/master

Bump SFML to version 2.2, and update MARS game

+41 -23
+11 -15
pkgs/development/libraries/sfml/default.nix
··· 1 - { stdenv, fetchgit, cmake, mesa, libX11, freetype, libjpeg, openal, libsndfile 2 - , glew, libXrandr, libXrender 1 + { stdenv, fetchurl, cmake, libX11, freetype, libjpeg, openal, libsndfile 2 + , glew, libXrandr, libXrender, udev 3 3 }: 4 4 stdenv.mkDerivation rec { 5 - name = "sfml-git-20110428"; 6 - src = fetchgit { 7 - url = "http://github.com/LaurentGomila/SFML.git"; 8 - rev = "6eac4256f3be353f51ee"; 9 - sha256 = "1b4f1901e0e482dbc0ad60e2821af766fb8ce093de51d678918ac2a0fb6e8587"; 5 + name = "sfml-2.2"; 6 + src = fetchurl { 7 + url = "https://github.com/LaurentGomila/SFML/archive/2.2.tar.gz"; 8 + sha256 = "1xbpzkqwgbsjdda7n3c2z5m16bhppz1z9rbhmhb8r1im7s95hd2l"; 10 9 }; 11 - buildInputs = [ cmake mesa libX11 freetype libjpeg openal libsndfile glew 12 - libXrandr libXrender 10 + buildInputs = [ cmake libX11 freetype libjpeg openal libsndfile glew 11 + libXrandr libXrender udev 13 12 ]; 14 - patchPhase = " 15 - substituteInPlace CMakeLists.txt --replace '\${CMAKE_ROOT}/Modules' 'share/cmake-2.8/Modules' 16 - "; 17 13 meta = with stdenv.lib; { 18 14 homepage = http://www.sfml-dev.org/; 19 15 description = "Simple and fast multimedia library"; 20 16 longDescription = '' 21 - SFML provides a simple interface to the various components of your PC, to 22 - ease the development of games and multimedia applications. It is composed 23 - of five modules: system, window, graphics, audio and network. 17 + SFML is a simple, fast, cross-platform and object-oriented multimedia API. 18 + It provides access to windowing, graphics, audio and network. 19 + It is written in C++, and has bindings for various languages such as C, .Net, Ruby, Python. 24 20 ''; 25 21 license = licenses.zlib; 26 22 maintainers = [ maintainers.astsmtl ];
+10 -7
pkgs/games/mars/default.nix
··· 1 - { stdenv, fetchurl, cmake, mesa, sfml_git, fribidi, taglib }: 1 + { stdenv, fetchgit, cmake, mesa, sfml, fribidi, taglib }: 2 2 stdenv.mkDerivation rec { 3 - name = "mars-${version}"; 4 - version = "0.7.2"; 5 - src = fetchurl { 6 - url = "mirror://sourceforge/mars-game/mars_source_${version}.tar.gz"; 7 - sha256 = "092y0y1dghkvs0syjg9cv8iq0w29hkin8bznqc8sqm21v0swk451"; 3 + name = "mars-${version}-${rev}"; 4 + version = "0.7.5"; 5 + rev = "c855d04409"; 6 + src = fetchgit { 7 + url = "https://github.com/thelaui/M.A.R.S..git"; 8 + inherit rev; 9 + sha256 = "70fc4b5823f2efb03e0bcd3fe82dee88ee93ddfd81d53de0d7eb3fe02793d65e"; 8 10 }; 9 - buildInputs = [ cmake mesa sfml_git fribidi taglib ]; 11 + buildInputs = [ cmake mesa sfml fribidi taglib ]; 12 + patches = [ ./unbind_fix.patch ]; 10 13 installPhase = '' 11 14 cd .. 12 15 find -name '*.svn' -exec rm -rf {} \;
+19
pkgs/games/mars/unbind_fix.patch
··· 1 + diff --git a/src/System/window.cpp b/src/System/window.cpp 2 + index e9a099a..e3f6de9 100644 3 + --- a/src/System/window.cpp 4 + +++ b/src/System/window.cpp 5 + @@ -308,12 +308,12 @@ namespace window { 6 + glEnable(GL_TEXTURE_2D); 7 + 8 + if (shader) 9 + - shader->bind(); 10 + + sf::Shader::bind(shader); 11 + 12 + window_.draw(toBeDrawn, states); 13 + 14 + if (shader) 15 + - shader->unbind(); 16 + + sf::Shader::bind(NULL); 17 + 18 + window_.popGLStates(); 19 + glPopMatrix();
+1 -1
pkgs/top-level/all-packages.nix
··· 7527 7527 7528 7528 simgear = callPackage ../development/libraries/simgear { }; 7529 7529 7530 - sfml_git = callPackage ../development/libraries/sfml { }; 7530 + sfml = callPackage ../development/libraries/sfml { }; 7531 7531 7532 7532 skalibs = callPackage ../development/libraries/skalibs { }; 7533 7533