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godot-export-templates: init at 3.2.3

+19
+17
pkgs/development/tools/godot/export-templates.nix
··· 1 + { godot, lib }: 2 + 3 + # https://docs.godotengine.org/en/stable/development/compiling/compiling_for_x11.html#building-export-templates 4 + godot.overrideAttrs (oldAttrs: rec { 5 + pname = "godot-export-templates"; 6 + sconsFlags = "target=release platform=x11 tools=no"; 7 + installPhase = '' 8 + # The godot export command expects the export templates at 9 + # .../share/godot/templates/3.2.3.stable with 3.2.3 being the godot version. 10 + mkdir -p "$out/share/godot/templates/${oldAttrs.version}.stable" 11 + cp bin/godot.x11.opt.64 $out/share/godot/templates/${oldAttrs.version}.stable/linux_x11_64_release 12 + ''; 13 + outputs = [ "out" ]; 14 + meta.description = 15 + "Free and Open Source 2D and 3D game engine (export templates)"; 16 + meta.maintainers = with lib.maintainers; [ twey jojosch ]; 17 + })
+2
pkgs/top-level/all-packages.nix
··· 5046 5046 5047 5047 godot = callPackage ../development/tools/godot {}; 5048 5048 5049 + godot-export-templates = callPackage ../development/tools/godot/export-templates.nix { }; 5050 + 5049 5051 godot-headless = callPackage ../development/tools/godot/headless.nix { }; 5050 5052 5051 5053 godot-server = callPackage ../development/tools/godot/server.nix { };