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at r-updates 43 lines 1.7 kB view raw
1diff --git a/test/draw_test.py b/test/draw_test.py 2index ed99f0ce9..0484ef53d 100644 3--- a/test/draw_test.py 4+++ b/test/draw_test.py 5@@ -7496,6 +7496,10 @@ class DrawModuleTest(unittest.TestCase): 6 with self.assertRaises(TypeError): 7 draw.polygon(surf, col, points, 0) 8 9+ @unittest.skipIf( 10+ True, 11+ "https://github.com/pygame-community/pygame-ce/pull/3680#issuecomment-3796052119", 12+ ) 13 def test_aafunctions_depth_segfault(self): 14 """Ensure future commits don't break the segfault fixed by pull request 15 https://github.com/pygame-community/pygame-ce/pull/3008 16diff --git a/test/surface_test.py b/test/surface_test.py 17index c2c91f4f5..35b9e1aaf 100644 18--- a/test/surface_test.py 19+++ b/test/surface_test.py 20@@ -286,6 +286,7 @@ class SurfaceTypeTest(unittest.TestCase): 21 for pt in test_utils.rect_outer_bounds(fill_rect): 22 self.assertNotEqual(s1.get_at(pt), color) 23 24+ @unittest.skipIf(True, "https://github.com/libsdl-org/sdl2-compat/issues/575") 25 def test_fill_rle(self): 26 """Test RLEACCEL flag with fill()""" 27 color = (250, 25, 25, 255) 28diff --git a/test/window_test.py b/test/window_test.py 29index b8dd1f005..5b7939908 100644 30--- a/test/window_test.py 31+++ b/test/window_test.py 32@@ -113,10 +113,7 @@ class WindowTypeTest(unittest.TestCase): 33 self.win.always_on_top = False 34 self.assertFalse(self.win.always_on_top) 35 36- @unittest.skipIf( 37- SDL < (2, 0, 18), 38- "requires SDL 2.0.18+", 39- ) 40+ @unittest.skipIf(True, "https://github.com/pygame-community/pygame-ce/pull/3680") 41 def test_mouse_rect(self): 42 self.win.mouse_rect = None 43 self.assertIsNone(self.win.mouse_rect)