diff --git a/test/draw_test.py b/test/draw_test.py index ed99f0ce9..0484ef53d 100644 --- a/test/draw_test.py +++ b/test/draw_test.py @@ -7496,6 +7496,10 @@ class DrawModuleTest(unittest.TestCase): with self.assertRaises(TypeError): draw.polygon(surf, col, points, 0) + @unittest.skipIf( + True, + "https://github.com/pygame-community/pygame-ce/pull/3680#issuecomment-3796052119", + ) def test_aafunctions_depth_segfault(self): """Ensure future commits don't break the segfault fixed by pull request https://github.com/pygame-community/pygame-ce/pull/3008 diff --git a/test/surface_test.py b/test/surface_test.py index c2c91f4f5..35b9e1aaf 100644 --- a/test/surface_test.py +++ b/test/surface_test.py @@ -286,6 +286,7 @@ class SurfaceTypeTest(unittest.TestCase): for pt in test_utils.rect_outer_bounds(fill_rect): self.assertNotEqual(s1.get_at(pt), color) + @unittest.skipIf(True, "https://github.com/libsdl-org/sdl2-compat/issues/575") def test_fill_rle(self): """Test RLEACCEL flag with fill()""" color = (250, 25, 25, 255) diff --git a/test/window_test.py b/test/window_test.py index b8dd1f005..5b7939908 100644 --- a/test/window_test.py +++ b/test/window_test.py @@ -113,10 +113,7 @@ class WindowTypeTest(unittest.TestCase): self.win.always_on_top = False self.assertFalse(self.win.always_on_top) - @unittest.skipIf( - SDL < (2, 0, 18), - "requires SDL 2.0.18+", - ) + @unittest.skipIf(True, "https://github.com/pygame-community/pygame-ce/pull/3680") def test_mouse_rect(self): self.win.mouse_rect = None self.assertIsNone(self.win.mouse_rect)