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kernel os linux

Input: touch-overlay - add touchscreen overlay handling

Some touch devices provide mechanical overlays with different objects
like buttons or clipped touchscreen surfaces.

In order to support these objects, add a series of helper functions
to the input subsystem to transform them into overlay objects via
device tree nodes.

These overlay objects consume the raw touch events and report the
expected input events depending on the object properties.

Note that the current implementation allows for multiple definitions
of touchscreen areas (regions that report touch events), but only the
first one will be used for the touchscreen device that the consumers
typically provide.
Should the need for multiple touchscreen areas arise, additional
touchscreen devices would be required at the consumer side.
There is no limitation in the number of touch areas defined as buttons.

Reviewed-by: Jeff LaBundy <jeff@labundy.com>
Signed-off-by: Javier Carrasco <javier.carrasco@wolfvision.net>
Link: https://lore.kernel.org/r/20241016-feature-ts_virtobj_patch-v11-2-b292a1bbb0a1@wolfvision.net
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>

authored by

Javier Carrasco and committed by
Dmitry Torokhov
ea4d3310 19875cce

+310 -1
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MAINTAINERS
··· 24609 24609 S: Maintained 24610 24610 F: drivers/platform/x86/toshiba-wmi.c 24611 24611 24612 + TOUCH OVERLAY 24613 + M: Javier Carrasco <javier.carrasco@wolfvision.net> 24614 + L: linux-input@vger.kernel.org 24615 + S: Maintained 24616 + F: drivers/input/touch-overlay.c 24617 + F: include/linux/input/touch-overlay.h 24618 + 24612 24619 TPM DEVICE DRIVER 24613 24620 M: Peter Huewe <peterhuewe@gmx.de> 24614 24621 M: Jarkko Sakkinen <jarkko@kernel.org>
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drivers/input/Makefile
··· 7 7 8 8 obj-$(CONFIG_INPUT) += input-core.o 9 9 input-core-y := input.o input-compat.o input-mt.o input-poller.o ff-core.o 10 - input-core-y += touchscreen.o 10 + input-core-y += touchscreen.o touch-overlay.o 11 11 12 12 obj-$(CONFIG_INPUT_FF_MEMLESS) += ff-memless.o 13 13 obj-$(CONFIG_INPUT_SPARSEKMAP) += sparse-keymap.o
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drivers/input/touch-overlay.c
··· 1 + // SPDX-License-Identifier: GPL-2.0-only 2 + /* 3 + * Helper functions for overlay objects on touchscreens 4 + * 5 + * Copyright (c) 2023 Javier Carrasco <javier.carrasco@wolfvision.net> 6 + */ 7 + 8 + #include <linux/input.h> 9 + #include <linux/input/mt.h> 10 + #include <linux/input/touch-overlay.h> 11 + #include <linux/list.h> 12 + #include <linux/module.h> 13 + #include <linux/property.h> 14 + 15 + struct touch_overlay_segment { 16 + struct list_head list; 17 + u32 x_origin; 18 + u32 y_origin; 19 + u32 x_size; 20 + u32 y_size; 21 + u32 key; 22 + bool pressed; 23 + int slot; 24 + }; 25 + 26 + static int touch_overlay_get_segment(struct fwnode_handle *segment_node, 27 + struct touch_overlay_segment *segment, 28 + struct input_dev *input) 29 + { 30 + int error; 31 + 32 + error = fwnode_property_read_u32(segment_node, "x-origin", 33 + &segment->x_origin); 34 + if (error) 35 + return error; 36 + 37 + error = fwnode_property_read_u32(segment_node, "y-origin", 38 + &segment->y_origin); 39 + if (error) 40 + return error; 41 + 42 + error = fwnode_property_read_u32(segment_node, "x-size", 43 + &segment->x_size); 44 + if (error) 45 + return error; 46 + 47 + error = fwnode_property_read_u32(segment_node, "y-size", 48 + &segment->y_size); 49 + if (error) 50 + return error; 51 + 52 + error = fwnode_property_read_u32(segment_node, "linux,code", 53 + &segment->key); 54 + if (!error) 55 + input_set_capability(input, EV_KEY, segment->key); 56 + else if (error != -EINVAL) 57 + return error; 58 + 59 + return 0; 60 + } 61 + 62 + /** 63 + * touch_overlay_map - map overlay objects from the device tree and set 64 + * key capabilities if buttons are defined. 65 + * @list: pointer to the list that will hold the segments 66 + * @input: pointer to the already allocated input_dev 67 + * 68 + * Returns 0 on success and error number otherwise. 69 + * 70 + * If buttons are defined, key capabilities are set accordingly. 71 + */ 72 + int touch_overlay_map(struct list_head *list, struct input_dev *input) 73 + { 74 + struct fwnode_handle *fw_segment; 75 + struct device *dev = input->dev.parent; 76 + struct touch_overlay_segment *segment; 77 + int error; 78 + 79 + struct fwnode_handle *overlay __free(fwnode_handle) = 80 + device_get_named_child_node(dev, "touch-overlay"); 81 + if (!overlay) 82 + return 0; 83 + 84 + fwnode_for_each_available_child_node(overlay, fw_segment) { 85 + segment = devm_kzalloc(dev, sizeof(*segment), GFP_KERNEL); 86 + if (!segment) { 87 + fwnode_handle_put(fw_segment); 88 + return -ENOMEM; 89 + } 90 + error = touch_overlay_get_segment(fw_segment, segment, input); 91 + if (error) { 92 + fwnode_handle_put(fw_segment); 93 + return error; 94 + } 95 + list_add_tail(&segment->list, list); 96 + } 97 + 98 + return 0; 99 + } 100 + EXPORT_SYMBOL(touch_overlay_map); 101 + 102 + /** 103 + * touch_overlay_get_touchscreen_abs - get abs size from the touchscreen area. 104 + * @list: pointer to the list that holds the segments 105 + * @x: horizontal abs 106 + * @y: vertical abs 107 + */ 108 + void touch_overlay_get_touchscreen_abs(struct list_head *list, u16 *x, u16 *y) 109 + { 110 + struct touch_overlay_segment *segment; 111 + struct list_head *ptr; 112 + 113 + list_for_each(ptr, list) { 114 + segment = list_entry(ptr, struct touch_overlay_segment, list); 115 + if (!segment->key) { 116 + *x = segment->x_size - 1; 117 + *y = segment->y_size - 1; 118 + break; 119 + } 120 + } 121 + } 122 + EXPORT_SYMBOL(touch_overlay_get_touchscreen_abs); 123 + 124 + static bool touch_overlay_segment_event(struct touch_overlay_segment *seg, 125 + struct input_mt_pos *pos) 126 + { 127 + if (pos->x >= seg->x_origin && pos->x < (seg->x_origin + seg->x_size) && 128 + pos->y >= seg->y_origin && pos->y < (seg->y_origin + seg->y_size)) 129 + return true; 130 + 131 + return false; 132 + } 133 + 134 + /** 135 + * touch_overlay_mapped_touchscreen - check if a touchscreen area is mapped 136 + * @list: pointer to the list that holds the segments 137 + * 138 + * Returns true if a touchscreen area is mapped or false otherwise. 139 + */ 140 + bool touch_overlay_mapped_touchscreen(struct list_head *list) 141 + { 142 + struct touch_overlay_segment *segment; 143 + struct list_head *ptr; 144 + 145 + list_for_each(ptr, list) { 146 + segment = list_entry(ptr, struct touch_overlay_segment, list); 147 + if (!segment->key) 148 + return true; 149 + } 150 + 151 + return false; 152 + } 153 + EXPORT_SYMBOL(touch_overlay_mapped_touchscreen); 154 + 155 + static bool touch_overlay_event_on_ts(struct list_head *list, 156 + struct input_mt_pos *pos) 157 + { 158 + struct touch_overlay_segment *segment; 159 + struct list_head *ptr; 160 + 161 + list_for_each(ptr, list) { 162 + segment = list_entry(ptr, struct touch_overlay_segment, list); 163 + if (segment->key) 164 + continue; 165 + 166 + if (touch_overlay_segment_event(segment, pos)) { 167 + pos->x -= segment->x_origin; 168 + pos->y -= segment->y_origin; 169 + return true; 170 + } 171 + /* ignore touch events outside the defined area */ 172 + return false; 173 + } 174 + 175 + return true; 176 + } 177 + 178 + static bool touch_overlay_button_event(struct input_dev *input, 179 + struct touch_overlay_segment *segment, 180 + struct input_mt_pos *pos, int slot) 181 + { 182 + struct input_mt *mt = input->mt; 183 + struct input_mt_slot *s = &mt->slots[slot]; 184 + bool button_contact = touch_overlay_segment_event(segment, pos); 185 + 186 + if (segment->slot == slot && segment->pressed) { 187 + /* sliding out of the button releases it */ 188 + if (!button_contact) { 189 + input_report_key(input, segment->key, false); 190 + segment->pressed = false; 191 + /* keep available for a possible touch event */ 192 + return false; 193 + } 194 + /* ignore sliding on the button while pressed */ 195 + s->frame = mt->frame; 196 + return true; 197 + } else if (button_contact) { 198 + input_report_key(input, segment->key, true); 199 + s->frame = mt->frame; 200 + segment->slot = slot; 201 + segment->pressed = true; 202 + return true; 203 + } 204 + 205 + return false; 206 + } 207 + 208 + /** 209 + * touch_overlay_sync_frame - update the status of the segments and report 210 + * buttons whose tracked slot is unused. 211 + * @list: pointer to the list that holds the segments 212 + * @input: pointer to the input device associated to the contact 213 + */ 214 + void touch_overlay_sync_frame(struct list_head *list, struct input_dev *input) 215 + { 216 + struct touch_overlay_segment *segment; 217 + struct input_mt *mt = input->mt; 218 + struct input_mt_slot *s; 219 + struct list_head *ptr; 220 + 221 + list_for_each(ptr, list) { 222 + segment = list_entry(ptr, struct touch_overlay_segment, list); 223 + if (!segment->key) 224 + continue; 225 + 226 + s = &mt->slots[segment->slot]; 227 + if (!input_mt_is_used(mt, s) && segment->pressed) { 228 + input_report_key(input, segment->key, false); 229 + segment->pressed = false; 230 + } 231 + } 232 + } 233 + EXPORT_SYMBOL(touch_overlay_sync_frame); 234 + 235 + /** 236 + * touch_overlay_process_contact - process contacts according to the overlay 237 + * mapping. This function acts as a filter to release the calling driver 238 + * from the contacts that are either related to overlay buttons or out of the 239 + * overlay touchscreen area, if defined. 240 + * @list: pointer to the list that holds the segments 241 + * @input: pointer to the input device associated to the contact 242 + * @pos: pointer to the contact position 243 + * @slot: slot associated to the contact (0 if multitouch is not supported) 244 + * 245 + * Returns true if the contact was processed (reported for valid key events 246 + * and dropped for contacts outside the overlay touchscreen area) or false 247 + * if the contact must be processed by the caller. In that case this function 248 + * shifts the (x,y) coordinates to the overlay touchscreen axis if required. 249 + */ 250 + bool touch_overlay_process_contact(struct list_head *list, 251 + struct input_dev *input, 252 + struct input_mt_pos *pos, int slot) 253 + { 254 + struct touch_overlay_segment *segment; 255 + struct list_head *ptr; 256 + 257 + /* 258 + * buttons must be prioritized over overlay touchscreens to account for 259 + * overlappings e.g. a button inside the touchscreen area. 260 + */ 261 + list_for_each(ptr, list) { 262 + segment = list_entry(ptr, struct touch_overlay_segment, list); 263 + if (segment->key && 264 + touch_overlay_button_event(input, segment, pos, slot)) 265 + return true; 266 + } 267 + 268 + /* 269 + * valid contacts on the overlay touchscreen are left for the client 270 + * to be processed/reported according to its (possibly) unique features. 271 + */ 272 + return !touch_overlay_event_on_ts(list, pos); 273 + } 274 + EXPORT_SYMBOL(touch_overlay_process_contact); 275 + 276 + MODULE_LICENSE("GPL"); 277 + MODULE_DESCRIPTION("Helper functions for overlay objects on touch devices");
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include/linux/input/touch-overlay.h
··· 1 + /* SPDX-License-Identifier: GPL-2.0-only */ 2 + /* 3 + * Copyright (c) 2023 Javier Carrasco <javier.carrasco@wolfvision.net> 4 + */ 5 + 6 + #ifndef _TOUCH_OVERLAY 7 + #define _TOUCH_OVERLAY 8 + 9 + #include <linux/types.h> 10 + 11 + struct input_dev; 12 + 13 + int touch_overlay_map(struct list_head *list, struct input_dev *input); 14 + 15 + void touch_overlay_get_touchscreen_abs(struct list_head *list, u16 *x, u16 *y); 16 + 17 + bool touch_overlay_mapped_touchscreen(struct list_head *list); 18 + 19 + bool touch_overlay_process_contact(struct list_head *list, 20 + struct input_dev *input, 21 + struct input_mt_pos *pos, int slot); 22 + 23 + void touch_overlay_sync_frame(struct list_head *list, struct input_dev *input); 24 + 25 + #endif