Linux kernel mirror (for testing) git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git
kernel os linux

drm/radeon/kms: change evergreen_default_state table from global to static

evergreen_default_state and evergreen_default_size are only
used in evergreen.c. Single file symbols should be static.
So move their definitions to evergreen_blit_shaders.h
and change their storage-class-specifier to static.

Remove unneeded evergreen_blit_shader.c

evergreen_ps/vs definitions were removed with
commit 4f8629675800 ("drm/radeon/kms: remove r6xx+ blit copy routines")
So their declarations in evergreen_blit_shader.h
are not needed, so remove them.

Signed-off-by: Tom Rix <trix@redhat.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>

authored by

Tom Rix and committed by
Alex Deucher
79847f13 3eccf76c

+274 -309
+1 -1
drivers/gpu/drm/radeon/Makefile
··· 41 41 rs400.o rs600.o rs690.o rv515.o r520.o r600.o rv770.o radeon_test.o \ 42 42 r200.o radeon_legacy_tv.o r600_cs.o \ 43 43 radeon_pm.o atombios_dp.o r600_hdmi.o dce3_1_afmt.o \ 44 - evergreen.o evergreen_cs.o evergreen_blit_shaders.o \ 44 + evergreen.o evergreen_cs.o \ 45 45 evergreen_hdmi.o radeon_trace_points.o ni.o \ 46 46 atombios_encoders.o radeon_semaphore.o radeon_sa.o atombios_i2c.o si.o \ 47 47 radeon_prime.o cik.o cik_blit_shaders.o \
-303
drivers/gpu/drm/radeon/evergreen_blit_shaders.c
··· 1 - /* 2 - * Copyright 2010 Advanced Micro Devices, Inc. 3 - * 4 - * Permission is hereby granted, free of charge, to any person obtaining a 5 - * copy of this software and associated documentation files (the "Software"), 6 - * to deal in the Software without restriction, including without limitation 7 - * the rights to use, copy, modify, merge, publish, distribute, sublicense, 8 - * and/or sell copies of the Software, and to permit persons to whom the 9 - * Software is furnished to do so, subject to the following conditions: 10 - * 11 - * The above copyright notice and this permission notice (including the next 12 - * paragraph) shall be included in all copies or substantial portions of the 13 - * Software. 14 - * 15 - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 18 - * THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 19 - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 20 - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 - * DEALINGS IN THE SOFTWARE. 22 - * 23 - * Authors: 24 - * Alex Deucher <alexander.deucher@amd.com> 25 - */ 26 - 27 - #include <linux/bug.h> 28 - #include <linux/types.h> 29 - #include <linux/kernel.h> 30 - 31 - /* 32 - * evergreen cards need to use the 3D engine to blit data which requires 33 - * quite a bit of hw state setup. Rather than pull the whole 3D driver 34 - * (which normally generates the 3D state) into the DRM, we opt to use 35 - * statically generated state tables. The register state and shaders 36 - * were hand generated to support blitting functionality. See the 3D 37 - * driver or documentation for descriptions of the registers and 38 - * shader instructions. 39 - */ 40 - 41 - const u32 evergreen_default_state[] = 42 - { 43 - 0xc0016900, 44 - 0x0000023b, 45 - 0x00000000, /* SQ_LDS_ALLOC_PS */ 46 - 47 - 0xc0066900, 48 - 0x00000240, 49 - 0x00000000, /* SQ_ESGS_RING_ITEMSIZE */ 50 - 0x00000000, 51 - 0x00000000, 52 - 0x00000000, 53 - 0x00000000, 54 - 0x00000000, 55 - 56 - 0xc0046900, 57 - 0x00000247, 58 - 0x00000000, /* SQ_GS_VERT_ITEMSIZE */ 59 - 0x00000000, 60 - 0x00000000, 61 - 0x00000000, 62 - 63 - 0xc0026900, 64 - 0x00000010, 65 - 0x00000000, /* DB_Z_INFO */ 66 - 0x00000000, /* DB_STENCIL_INFO */ 67 - 68 - 0xc0016900, 69 - 0x00000200, 70 - 0x00000000, /* DB_DEPTH_CONTROL */ 71 - 72 - 0xc0066900, 73 - 0x00000000, 74 - 0x00000060, /* DB_RENDER_CONTROL */ 75 - 0x00000000, /* DB_COUNT_CONTROL */ 76 - 0x00000000, /* DB_DEPTH_VIEW */ 77 - 0x0000002a, /* DB_RENDER_OVERRIDE */ 78 - 0x00000000, /* DB_RENDER_OVERRIDE2 */ 79 - 0x00000000, /* DB_HTILE_DATA_BASE */ 80 - 81 - 0xc0026900, 82 - 0x0000000a, 83 - 0x00000000, /* DB_STENCIL_CLEAR */ 84 - 0x00000000, /* DB_DEPTH_CLEAR */ 85 - 86 - 0xc0016900, 87 - 0x000002dc, 88 - 0x0000aa00, /* DB_ALPHA_TO_MASK */ 89 - 90 - 0xc0016900, 91 - 0x00000080, 92 - 0x00000000, /* PA_SC_WINDOW_OFFSET */ 93 - 94 - 0xc00d6900, 95 - 0x00000083, 96 - 0x0000ffff, /* PA_SC_CLIPRECT_RULE */ 97 - 0x00000000, /* PA_SC_CLIPRECT_0_TL */ 98 - 0x20002000, /* PA_SC_CLIPRECT_0_BR */ 99 - 0x00000000, 100 - 0x20002000, 101 - 0x00000000, 102 - 0x20002000, 103 - 0x00000000, 104 - 0x20002000, 105 - 0xaaaaaaaa, /* PA_SC_EDGERULE */ 106 - 0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */ 107 - 0x0000000f, /* CB_TARGET_MASK */ 108 - 0x0000000f, /* CB_SHADER_MASK */ 109 - 110 - 0xc0226900, 111 - 0x00000094, 112 - 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */ 113 - 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */ 114 - 0x80000000, 115 - 0x20002000, 116 - 0x80000000, 117 - 0x20002000, 118 - 0x80000000, 119 - 0x20002000, 120 - 0x80000000, 121 - 0x20002000, 122 - 0x80000000, 123 - 0x20002000, 124 - 0x80000000, 125 - 0x20002000, 126 - 0x80000000, 127 - 0x20002000, 128 - 0x80000000, 129 - 0x20002000, 130 - 0x80000000, 131 - 0x20002000, 132 - 0x80000000, 133 - 0x20002000, 134 - 0x80000000, 135 - 0x20002000, 136 - 0x80000000, 137 - 0x20002000, 138 - 0x80000000, 139 - 0x20002000, 140 - 0x80000000, 141 - 0x20002000, 142 - 0x80000000, 143 - 0x20002000, 144 - 0x00000000, /* PA_SC_VPORT_ZMIN_0 */ 145 - 0x3f800000, /* PA_SC_VPORT_ZMAX_0 */ 146 - 147 - 0xc0016900, 148 - 0x000000d4, 149 - 0x00000000, /* SX_MISC */ 150 - 151 - 0xc0026900, 152 - 0x00000292, 153 - 0x00000000, /* PA_SC_MODE_CNTL_0 */ 154 - 0x00000000, /* PA_SC_MODE_CNTL_1 */ 155 - 156 - 0xc0106900, 157 - 0x00000300, 158 - 0x00000000, /* PA_SC_LINE_CNTL */ 159 - 0x00000000, /* PA_SC_AA_CONFIG */ 160 - 0x00000005, /* PA_SU_VTX_CNTL */ 161 - 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */ 162 - 0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */ 163 - 0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */ 164 - 0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */ 165 - 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_0 */ 166 - 0x00000000, /* */ 167 - 0x00000000, /* */ 168 - 0x00000000, /* */ 169 - 0x00000000, /* */ 170 - 0x00000000, /* */ 171 - 0x00000000, /* */ 172 - 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_7 */ 173 - 0xffffffff, /* PA_SC_AA_MASK */ 174 - 175 - 0xc00d6900, 176 - 0x00000202, 177 - 0x00cc0010, /* CB_COLOR_CONTROL */ 178 - 0x00000210, /* DB_SHADER_CONTROL */ 179 - 0x00010000, /* PA_CL_CLIP_CNTL */ 180 - 0x00000004, /* PA_SU_SC_MODE_CNTL */ 181 - 0x00000100, /* PA_CL_VTE_CNTL */ 182 - 0x00000000, /* PA_CL_VS_OUT_CNTL */ 183 - 0x00000000, /* PA_CL_NANINF_CNTL */ 184 - 0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */ 185 - 0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */ 186 - 0x00000000, /* PA_SU_PRIM_FILTER_CNTL */ 187 - 0x00000000, /* */ 188 - 0x00000000, /* */ 189 - 0x00000000, /* SQ_DYN_GPR_RESOURCE_LIMIT_1 */ 190 - 191 - 0xc0066900, 192 - 0x000002de, 193 - 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */ 194 - 0x00000000, /* */ 195 - 0x00000000, /* */ 196 - 0x00000000, /* */ 197 - 0x00000000, /* */ 198 - 0x00000000, /* */ 199 - 200 - 0xc0016900, 201 - 0x00000229, 202 - 0x00000000, /* SQ_PGM_START_FS */ 203 - 204 - 0xc0016900, 205 - 0x0000022a, 206 - 0x00000000, /* SQ_PGM_RESOURCES_FS */ 207 - 208 - 0xc0096900, 209 - 0x00000100, 210 - 0x00ffffff, /* VGT_MAX_VTX_INDX */ 211 - 0x00000000, /* */ 212 - 0x00000000, /* */ 213 - 0x00000000, /* */ 214 - 0x00000000, /* SX_ALPHA_TEST_CONTROL */ 215 - 0x00000000, /* CB_BLEND_RED */ 216 - 0x00000000, /* CB_BLEND_GREEN */ 217 - 0x00000000, /* CB_BLEND_BLUE */ 218 - 0x00000000, /* CB_BLEND_ALPHA */ 219 - 220 - 0xc0026900, 221 - 0x000002a8, 222 - 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */ 223 - 0x00000000, /* */ 224 - 225 - 0xc0026900, 226 - 0x000002ad, 227 - 0x00000000, /* VGT_REUSE_OFF */ 228 - 0x00000000, /* */ 229 - 230 - 0xc0116900, 231 - 0x00000280, 232 - 0x00000000, /* PA_SU_POINT_SIZE */ 233 - 0x00000000, /* PA_SU_POINT_MINMAX */ 234 - 0x00000008, /* PA_SU_LINE_CNTL */ 235 - 0x00000000, /* PA_SC_LINE_STIPPLE */ 236 - 0x00000000, /* VGT_OUTPUT_PATH_CNTL */ 237 - 0x00000000, /* VGT_HOS_CNTL */ 238 - 0x00000000, /* */ 239 - 0x00000000, /* */ 240 - 0x00000000, /* */ 241 - 0x00000000, /* */ 242 - 0x00000000, /* */ 243 - 0x00000000, /* */ 244 - 0x00000000, /* */ 245 - 0x00000000, /* */ 246 - 0x00000000, /* */ 247 - 0x00000000, /* */ 248 - 0x00000000, /* VGT_GS_MODE */ 249 - 250 - 0xc0016900, 251 - 0x000002a1, 252 - 0x00000000, /* VGT_PRIMITIVEID_EN */ 253 - 254 - 0xc0016900, 255 - 0x000002a5, 256 - 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */ 257 - 258 - 0xc0016900, 259 - 0x000002d5, 260 - 0x00000000, /* VGT_SHADER_STAGES_EN */ 261 - 262 - 0xc0026900, 263 - 0x000002e5, 264 - 0x00000000, /* VGT_STRMOUT_CONFIG */ 265 - 0x00000000, /* */ 266 - 267 - 0xc0016900, 268 - 0x000001e0, 269 - 0x00000000, /* CB_BLEND0_CONTROL */ 270 - 271 - 0xc0016900, 272 - 0x000001b1, 273 - 0x00000000, /* SPI_VS_OUT_CONFIG */ 274 - 275 - 0xc0016900, 276 - 0x00000187, 277 - 0x00000000, /* SPI_VS_OUT_ID_0 */ 278 - 279 - 0xc0016900, 280 - 0x00000191, 281 - 0x00000100, /* SPI_PS_INPUT_CNTL_0 */ 282 - 283 - 0xc00b6900, 284 - 0x000001b3, 285 - 0x20000001, /* SPI_PS_IN_CONTROL_0 */ 286 - 0x00000000, /* SPI_PS_IN_CONTROL_1 */ 287 - 0x00000000, /* SPI_INTERP_CONTROL_0 */ 288 - 0x00000000, /* SPI_INPUT_Z */ 289 - 0x00000000, /* SPI_FOG_CNTL */ 290 - 0x00100000, /* SPI_BARYC_CNTL */ 291 - 0x00000000, /* SPI_PS_IN_CONTROL_2 */ 292 - 0x00000000, /* */ 293 - 0x00000000, /* */ 294 - 0x00000000, /* */ 295 - 0x00000000, /* */ 296 - 297 - 0xc0026900, 298 - 0x00000316, 299 - 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */ 300 - 0x00000010, /* */ 301 - }; 302 - 303 - const u32 evergreen_default_size = ARRAY_SIZE(evergreen_default_state);
+273 -5
drivers/gpu/drm/radeon/evergreen_blit_shaders.h
··· 20 20 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER 21 21 * DEALINGS IN THE SOFTWARE. 22 22 * 23 + * Authors: 24 + * Alex Deucher <alexander.deucher@amd.com> 23 25 */ 24 26 25 27 #ifndef EVERGREEN_BLIT_SHADERS_H 26 28 #define EVERGREEN_BLIT_SHADERS_H 27 29 28 - extern const u32 evergreen_ps[]; 29 - extern const u32 evergreen_vs[]; 30 - extern const u32 evergreen_default_state[]; 30 + /* 31 + * evergreen cards need to use the 3D engine to blit data which requires 32 + * quite a bit of hw state setup. Rather than pull the whole 3D driver 33 + * (which normally generates the 3D state) into the DRM, we opt to use 34 + * statically generated state tables. The register state and shaders 35 + * were hand generated to support blitting functionality. See the 3D 36 + * driver or documentation for descriptions of the registers and 37 + * shader instructions. 38 + */ 31 39 32 - extern const u32 evergreen_ps_size, evergreen_vs_size; 33 - extern const u32 evergreen_default_size; 40 + static const u32 evergreen_default_state[] = { 41 + 0xc0016900, 42 + 0x0000023b, 43 + 0x00000000, /* SQ_LDS_ALLOC_PS */ 44 + 45 + 0xc0066900, 46 + 0x00000240, 47 + 0x00000000, /* SQ_ESGS_RING_ITEMSIZE */ 48 + 0x00000000, 49 + 0x00000000, 50 + 0x00000000, 51 + 0x00000000, 52 + 0x00000000, 53 + 54 + 0xc0046900, 55 + 0x00000247, 56 + 0x00000000, /* SQ_GS_VERT_ITEMSIZE */ 57 + 0x00000000, 58 + 0x00000000, 59 + 0x00000000, 60 + 61 + 0xc0026900, 62 + 0x00000010, 63 + 0x00000000, /* DB_Z_INFO */ 64 + 0x00000000, /* DB_STENCIL_INFO */ 65 + 66 + 0xc0016900, 67 + 0x00000200, 68 + 0x00000000, /* DB_DEPTH_CONTROL */ 69 + 70 + 0xc0066900, 71 + 0x00000000, 72 + 0x00000060, /* DB_RENDER_CONTROL */ 73 + 0x00000000, /* DB_COUNT_CONTROL */ 74 + 0x00000000, /* DB_DEPTH_VIEW */ 75 + 0x0000002a, /* DB_RENDER_OVERRIDE */ 76 + 0x00000000, /* DB_RENDER_OVERRIDE2 */ 77 + 0x00000000, /* DB_HTILE_DATA_BASE */ 78 + 79 + 0xc0026900, 80 + 0x0000000a, 81 + 0x00000000, /* DB_STENCIL_CLEAR */ 82 + 0x00000000, /* DB_DEPTH_CLEAR */ 83 + 84 + 0xc0016900, 85 + 0x000002dc, 86 + 0x0000aa00, /* DB_ALPHA_TO_MASK */ 87 + 88 + 0xc0016900, 89 + 0x00000080, 90 + 0x00000000, /* PA_SC_WINDOW_OFFSET */ 91 + 92 + 0xc00d6900, 93 + 0x00000083, 94 + 0x0000ffff, /* PA_SC_CLIPRECT_RULE */ 95 + 0x00000000, /* PA_SC_CLIPRECT_0_TL */ 96 + 0x20002000, /* PA_SC_CLIPRECT_0_BR */ 97 + 0x00000000, 98 + 0x20002000, 99 + 0x00000000, 100 + 0x20002000, 101 + 0x00000000, 102 + 0x20002000, 103 + 0xaaaaaaaa, /* PA_SC_EDGERULE */ 104 + 0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */ 105 + 0x0000000f, /* CB_TARGET_MASK */ 106 + 0x0000000f, /* CB_SHADER_MASK */ 107 + 108 + 0xc0226900, 109 + 0x00000094, 110 + 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */ 111 + 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */ 112 + 0x80000000, 113 + 0x20002000, 114 + 0x80000000, 115 + 0x20002000, 116 + 0x80000000, 117 + 0x20002000, 118 + 0x80000000, 119 + 0x20002000, 120 + 0x80000000, 121 + 0x20002000, 122 + 0x80000000, 123 + 0x20002000, 124 + 0x80000000, 125 + 0x20002000, 126 + 0x80000000, 127 + 0x20002000, 128 + 0x80000000, 129 + 0x20002000, 130 + 0x80000000, 131 + 0x20002000, 132 + 0x80000000, 133 + 0x20002000, 134 + 0x80000000, 135 + 0x20002000, 136 + 0x80000000, 137 + 0x20002000, 138 + 0x80000000, 139 + 0x20002000, 140 + 0x80000000, 141 + 0x20002000, 142 + 0x00000000, /* PA_SC_VPORT_ZMIN_0 */ 143 + 0x3f800000, /* PA_SC_VPORT_ZMAX_0 */ 144 + 145 + 0xc0016900, 146 + 0x000000d4, 147 + 0x00000000, /* SX_MISC */ 148 + 149 + 0xc0026900, 150 + 0x00000292, 151 + 0x00000000, /* PA_SC_MODE_CNTL_0 */ 152 + 0x00000000, /* PA_SC_MODE_CNTL_1 */ 153 + 154 + 0xc0106900, 155 + 0x00000300, 156 + 0x00000000, /* PA_SC_LINE_CNTL */ 157 + 0x00000000, /* PA_SC_AA_CONFIG */ 158 + 0x00000005, /* PA_SU_VTX_CNTL */ 159 + 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */ 160 + 0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */ 161 + 0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */ 162 + 0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */ 163 + 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_0 */ 164 + 0x00000000, /* */ 165 + 0x00000000, /* */ 166 + 0x00000000, /* */ 167 + 0x00000000, /* */ 168 + 0x00000000, /* */ 169 + 0x00000000, /* */ 170 + 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_7 */ 171 + 0xffffffff, /* PA_SC_AA_MASK */ 172 + 173 + 0xc00d6900, 174 + 0x00000202, 175 + 0x00cc0010, /* CB_COLOR_CONTROL */ 176 + 0x00000210, /* DB_SHADER_CONTROL */ 177 + 0x00010000, /* PA_CL_CLIP_CNTL */ 178 + 0x00000004, /* PA_SU_SC_MODE_CNTL */ 179 + 0x00000100, /* PA_CL_VTE_CNTL */ 180 + 0x00000000, /* PA_CL_VS_OUT_CNTL */ 181 + 0x00000000, /* PA_CL_NANINF_CNTL */ 182 + 0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */ 183 + 0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */ 184 + 0x00000000, /* PA_SU_PRIM_FILTER_CNTL */ 185 + 0x00000000, /* */ 186 + 0x00000000, /* */ 187 + 0x00000000, /* SQ_DYN_GPR_RESOURCE_LIMIT_1 */ 188 + 189 + 0xc0066900, 190 + 0x000002de, 191 + 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */ 192 + 0x00000000, /* */ 193 + 0x00000000, /* */ 194 + 0x00000000, /* */ 195 + 0x00000000, /* */ 196 + 0x00000000, /* */ 197 + 198 + 0xc0016900, 199 + 0x00000229, 200 + 0x00000000, /* SQ_PGM_START_FS */ 201 + 202 + 0xc0016900, 203 + 0x0000022a, 204 + 0x00000000, /* SQ_PGM_RESOURCES_FS */ 205 + 206 + 0xc0096900, 207 + 0x00000100, 208 + 0x00ffffff, /* VGT_MAX_VTX_INDX */ 209 + 0x00000000, /* */ 210 + 0x00000000, /* */ 211 + 0x00000000, /* */ 212 + 0x00000000, /* SX_ALPHA_TEST_CONTROL */ 213 + 0x00000000, /* CB_BLEND_RED */ 214 + 0x00000000, /* CB_BLEND_GREEN */ 215 + 0x00000000, /* CB_BLEND_BLUE */ 216 + 0x00000000, /* CB_BLEND_ALPHA */ 217 + 218 + 0xc0026900, 219 + 0x000002a8, 220 + 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */ 221 + 0x00000000, /* */ 222 + 223 + 0xc0026900, 224 + 0x000002ad, 225 + 0x00000000, /* VGT_REUSE_OFF */ 226 + 0x00000000, /* */ 227 + 228 + 0xc0116900, 229 + 0x00000280, 230 + 0x00000000, /* PA_SU_POINT_SIZE */ 231 + 0x00000000, /* PA_SU_POINT_MINMAX */ 232 + 0x00000008, /* PA_SU_LINE_CNTL */ 233 + 0x00000000, /* PA_SC_LINE_STIPPLE */ 234 + 0x00000000, /* VGT_OUTPUT_PATH_CNTL */ 235 + 0x00000000, /* VGT_HOS_CNTL */ 236 + 0x00000000, /* */ 237 + 0x00000000, /* */ 238 + 0x00000000, /* */ 239 + 0x00000000, /* */ 240 + 0x00000000, /* */ 241 + 0x00000000, /* */ 242 + 0x00000000, /* */ 243 + 0x00000000, /* */ 244 + 0x00000000, /* */ 245 + 0x00000000, /* */ 246 + 0x00000000, /* VGT_GS_MODE */ 247 + 248 + 0xc0016900, 249 + 0x000002a1, 250 + 0x00000000, /* VGT_PRIMITIVEID_EN */ 251 + 252 + 0xc0016900, 253 + 0x000002a5, 254 + 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */ 255 + 256 + 0xc0016900, 257 + 0x000002d5, 258 + 0x00000000, /* VGT_SHADER_STAGES_EN */ 259 + 260 + 0xc0026900, 261 + 0x000002e5, 262 + 0x00000000, /* VGT_STRMOUT_CONFIG */ 263 + 0x00000000, /* */ 264 + 265 + 0xc0016900, 266 + 0x000001e0, 267 + 0x00000000, /* CB_BLEND0_CONTROL */ 268 + 269 + 0xc0016900, 270 + 0x000001b1, 271 + 0x00000000, /* SPI_VS_OUT_CONFIG */ 272 + 273 + 0xc0016900, 274 + 0x00000187, 275 + 0x00000000, /* SPI_VS_OUT_ID_0 */ 276 + 277 + 0xc0016900, 278 + 0x00000191, 279 + 0x00000100, /* SPI_PS_INPUT_CNTL_0 */ 280 + 281 + 0xc00b6900, 282 + 0x000001b3, 283 + 0x20000001, /* SPI_PS_IN_CONTROL_0 */ 284 + 0x00000000, /* SPI_PS_IN_CONTROL_1 */ 285 + 0x00000000, /* SPI_INTERP_CONTROL_0 */ 286 + 0x00000000, /* SPI_INPUT_Z */ 287 + 0x00000000, /* SPI_FOG_CNTL */ 288 + 0x00100000, /* SPI_BARYC_CNTL */ 289 + 0x00000000, /* SPI_PS_IN_CONTROL_2 */ 290 + 0x00000000, /* */ 291 + 0x00000000, /* */ 292 + 0x00000000, /* */ 293 + 0x00000000, /* */ 294 + 295 + 0xc0026900, 296 + 0x00000316, 297 + 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */ 298 + 0x00000010, /* */ 299 + }; 300 + 301 + static const u32 evergreen_default_size = ARRAY_SIZE(evergreen_default_state); 34 302 35 303 #endif