···11631163 * But with imperfect damage info we may send pixels over USB11641164 * that were, in fact, unchanged - wasting limited USB bandwidth11651165 */11661166- new_back = vmalloc(new_len);11661166+ new_back = vzalloc(new_len);11671167 if (!new_back)11681168- dl_info("No shadow/backing buffer allcoated\n");11681168+ dl_info("No shadow/backing buffer allocated\n");11691169 else {11701170 if (dev->backing_buffer)11711171 vfree(dev->backing_buffer);11721172 dev->backing_buffer = new_back;11731173- memset(dev->backing_buffer, 0, new_len);11741173 }11751174 }11761175