A powerful and extendable Discord bot, with it's own module system :3 thevoid.cafe/projects/voidy

🎉 Initialize v2 with decent feature handler

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.github/workflows/deno.yml
··· 1 - name: Deno 2 - 3 - on: 4 - push: 5 - branches: ["main"] 6 - pull_request: 7 - branches: ["main"] 8 - 9 - permissions: 10 - contents: read 11 - 12 - jobs: 13 - lint: 14 - runs-on: ubuntu-latest 15 - 16 - steps: 17 - - name: Setup repo 18 - uses: actions/checkout@v4 19 - 20 - - name: Setup Deno 21 - uses: denoland/setup-deno@v2 22 - with: 23 - deno-version: v2.x 24 - 25 - - name: Run linter 26 - run: deno lint 27 - 28 - # Disable for now, since we're not actually using any tests 29 - # - name: Run tests 30 - # run: deno test -A
+2 -1
.gitignore
··· 1 1 ### Jetbrains 2 2 .idea 3 + .vscode 3 4 4 5 ### Node/Deno/Bun 5 6 node_modules ··· 8 9 .env 9 10 10 11 ### Docker 11 - docker-compose.yml 12 + docker-compose.yml
-674
LICENSE
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It is safest 630 - to attach them to the start of each source file to most effectively 631 - state the exclusion of warranty; and each file should have at least 632 - the "copyright" line and a pointer to where the full notice is found. 633 - 634 - <one line to give the program's name and a brief idea of what it does.> 635 - Copyright (C) <year> <name of author> 636 - 637 - This program is free software: you can redistribute it and/or modify 638 - it under the terms of the GNU General Public License as published by 639 - the Free Software Foundation, either version 3 of the License, or 640 - (at your option) any later version. 641 - 642 - This program is distributed in the hope that it will be useful, 643 - but WITHOUT ANY WARRANTY; without even the implied warranty of 644 - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 - GNU General Public License for more details. 646 - 647 - You should have received a copy of the GNU General Public License 648 - along with this program. If not, see <https://www.gnu.org/licenses/>. 649 - 650 - Also add information on how to contact you by electronic and paper mail. 651 - 652 - If the program does terminal interaction, make it output a short 653 - notice like this when it starts in an interactive mode: 654 - 655 - <program> Copyright (C) <year> <name of author> 656 - This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 - This is free software, and you are welcome to redistribute it 658 - under certain conditions; type `show c' for details. 659 - 660 - The hypothetical commands `show w' and `show c' should show the appropriate 661 - parts of the General Public License. Of course, your program's commands 662 - might be different; for a GUI interface, you would use an "about box". 663 - 664 - You should also get your employer (if you work as a programmer) or school, 665 - if any, to sign a "copyright disclaimer" for the program, if necessary. 666 - For more information on this, and how to apply and follow the GNU GPL, see 667 - <https://www.gnu.org/licenses/>. 668 - 669 - The GNU General Public License does not permit incorporating your program 670 - into proprietary programs. If your program is a subroutine library, you 671 - may consider it more useful to permit linking proprietary applications with 672 - the library. If this is what you want to do, use the GNU Lesser General 673 - Public License instead of this License. But first, please read 674 - <https://www.gnu.org/licenses/why-not-lgpl.html>.
+1 -1
README.md
··· 9 9 To deploy this project, in development mode, run the following command in your terminal of choice. 10 10 11 11 ```sh 12 - deno task dev 12 + bun run dev 13 13 ``` 14 14 15 15 ## 🎨 Credits
+5 -10
deno.json
··· 1 1 { 2 2 "tasks": { 3 - "dev": "deno run --watch --allow-env --allow-read --allow-net --allow-sys --env-file src/index.ts" 3 + "dev": "deno run --watch --env-file --allow-env --allow-read --allow-net src/main.ts" 4 4 }, 5 5 "imports": { 6 - "@std/assert": "jsr:@std/assert@1", 7 - "discord.js": "npm:discord.js@^14.17.3", 8 - "discord-api-types/gateway": "npm:discord-api-types@0.37.118/gateway", 9 - "discord-api-types/rest": "npm:discord-api-types@0.37.118/rest", 10 - "@discord.js/builders": "npm:@discordjs/builders@1.10.0", 11 - "discord-api-types/payloads": "npm:discord-api-types@0.37.118/payloads", 12 - "mongoose": "npm:mongoose@^8.10.1" 13 - }, 14 - "nodeModulesDir": "auto" 6 + "@std/fs": "jsr:@std/fs", 7 + "@std/path": "jsr:@std/path", 8 + "discord.js": "npm:discord.js" 9 + } 15 10 }
+37 -155
deno.lock
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-20
docker-compose.example.yml
··· 1 - services: 2 - mongo: 3 - image: mongo 4 - restart: always 5 - ports: 6 - - 27017:27017 7 - environment: 8 - MONGO_INITDB_ROOT_USERNAME: voidy 9 - MONGO_INITDB_ROOT_PASSWORD: voidy 10 - 11 - mongo-express: 12 - image: mongo-express 13 - restart: always 14 - ports: 15 - - 8081:8081 16 - environment: 17 - ME_CONFIG_MONGODB_ADMINUSERNAME: voidy 18 - ME_CONFIG_MONGODB_ADMINPASSWORD: voidy 19 - ME_CONFIG_MONGODB_URL: mongodb://voidy:voidy@mongo:27017/ 20 - ME_CONFIG_BASICAUTH: false
-12
src/commands/utility/ping.ts
··· 1 - import { SlashCommandBuilder } from "@discord.js/builders"; 2 - import { Command } from "../../utils/classes/Command.ts"; 3 - 4 - export default new Command({ 5 - data: new SlashCommandBuilder() 6 - .setName("ping") 7 - .setDescription("Responds with pong!"), 8 - 9 - async execute({ interaction, client }): Promise<void> { 10 - await interaction.reply({ content: `Pong 🏓 (${client.ws.ping}ms)` }); 11 - }, 12 - });
-46
src/commands/utility/say.ts
··· 1 - import { SlashCommandBuilder } from "@discord.js/builders"; 2 - import { ChatInputCommandInteraction } from "discord.js"; 3 - import { Command } from "../../utils/classes/Command.ts"; 4 - import { ChannelType } from "discord-api-types/payloads"; 5 - 6 - export default new Command({ 7 - data: new SlashCommandBuilder() 8 - .setName("say") 9 - .setDescription("Make the bot say any message in the active guild channel.") 10 - .addStringOption((option) => 11 - option 12 - .setName("message") 13 - .setDescription("The message you'd like to send.") 14 - .setRequired(true) 15 - ) 16 - .addNumberOption((option) => 17 - option 18 - .setName("amount") 19 - .setDescription("The amount of times to send the specified message.") 20 - ), 21 - 22 - async execute({ interaction }): Promise<void> { 23 - await interaction.reply({ 24 - content: `Message has been received and will be sent shortly!`, 25 - flags: ["Ephemeral"], 26 - }); 27 - 28 - if ( 29 - interaction.channel && interaction.channel.type === ChannelType.GuildText 30 - ) { 31 - const amount = interaction.options.getNumber("amount"); 32 - 33 - if (amount) { 34 - for (let i = 0; i < amount; i++) { 35 - interaction.channel?.send({ 36 - content: interaction.options.getString("message") ?? "", 37 - }); 38 - } 39 - } else { 40 - interaction.channel?.send({ 41 - content: interaction.options.getString("message") ?? "", 42 - }); 43 - } 44 - } 45 - }, 46 - });
+26
src/core/client.ts
··· 1 + import { Client, GatewayIntentBits } from "discord.js"; 2 + import { FeatureRegistry } from "./registry.ts"; 3 + 4 + export class VoidyClient extends Client { 5 + public registry: FeatureRegistry; 6 + 7 + constructor() { 8 + super({ 9 + intents: [GatewayIntentBits.Guilds], 10 + }); 11 + 12 + this.registry = new FeatureRegistry(this); 13 + } 14 + 15 + async start(token: string) { 16 + await this.registry.loadFeaturesFromDirectory("src/features"); 17 + 18 + this.once("ready", async () => { 19 + console.log(`✅ Logged in as ${this.user?.tag}`); 20 + await this.registry.deployCommands(); 21 + await this.registry.notifyReady(); 22 + }); 23 + 24 + await this.login(token); 25 + } 26 + }
+99
src/core/registry.ts
··· 1 + import { walk } from "@std/fs"; 2 + import { resolve } from "@std/path"; 3 + import { Interaction } from "discord.js"; 4 + import { Feature } from "./types.ts"; 5 + import { VoidyClient } from "./client.ts"; 6 + 7 + export class FeatureRegistry { 8 + private client: VoidyClient; 9 + private features = new Map<string, Feature>(); 10 + 11 + constructor(client: VoidyClient) { 12 + this.client = client; 13 + 14 + // Global interaction handler 15 + this.client.on("interactionCreate", async (interaction: Interaction) => { 16 + if (interaction.isChatInputCommand()) { 17 + for (const feature of this.features.values()) { 18 + for (const cmd of feature.commands ?? []) { 19 + if (cmd.data.name === interaction.commandName) { 20 + const context = { 21 + client: this.client, 22 + createCustomId: (id: string) => `${feature.id}:${id}`, 23 + }; 24 + 25 + return await cmd.execute(interaction, context); 26 + } 27 + } 28 + } 29 + } 30 + 31 + if (interaction.isButton()) { 32 + const [featureId, buttonId] = interaction.customId.split(":"); 33 + const feature = this.features.get(featureId); 34 + const handler = feature?.buttonHandlers?.get(buttonId); 35 + 36 + if (feature && handler) { 37 + const context = { 38 + client: this.client, 39 + createCustomId: (id: string) => `${feature.id}:${id}`, 40 + }; 41 + 42 + return await handler(interaction, context); 43 + } 44 + } 45 + }); 46 + } 47 + 48 + async loadFeaturesFromDirectory(directory: string) { 49 + const root = resolve(Deno.cwd(), directory); 50 + 51 + for await (const entry of walk(root, { includeDirs: false })) { 52 + if (entry.name === "index.ts") { 53 + const module = await import("file://" + entry.path); 54 + const feature: Feature = module.default; 55 + 56 + if (!feature || !feature.id) { 57 + console.warn(`❌ Invalid feature at ${entry.path}`); 58 + continue; 59 + } 60 + 61 + if (this.features.has(feature.id)) { 62 + console.warn(`⚠ Feature ID conflict: ${feature.id}`); 63 + continue; 64 + } 65 + 66 + this.features.set(feature.id, feature); 67 + await feature.setup?.(); 68 + console.log(`🔹 Loaded feature: ${feature.name}`); 69 + } 70 + } 71 + } 72 + 73 + async deployCommands() { 74 + const commands = Array.from(this.features.values()) 75 + .flatMap((f) => f.commands ?? []) 76 + .map((c) => c.data.toJSON()); 77 + 78 + await this.client.application?.commands.set(commands); 79 + console.log(`🚀 Deployed ${commands.length} slash commands.`); 80 + } 81 + 82 + async notifyReady() { 83 + for (const feature of this.features.values()) { 84 + await feature.onReady?.(); 85 + } 86 + } 87 + 88 + async cleanupAll() { 89 + for (const feature of this.features.values()) { 90 + try { 91 + await feature.cleanup?.(); 92 + } catch (err) { 93 + console.warn(`⚠ Error during cleanup of ${feature.id}:`, err); 94 + } 95 + } 96 + 97 + this.features.clear(); 98 + } 99 + }
+38
src/core/types.ts
··· 1 + import { 2 + ButtonInteraction, 3 + CommandInteraction, 4 + SlashCommandBuilder, 5 + } from "discord.js"; 6 + import { VoidyClient } from "./client.ts"; 7 + 8 + export interface Command { 9 + data: SlashCommandBuilder; 10 + execute: ( 11 + interaction: CommandInteraction, 12 + context: FeatureContext, 13 + ) => Promise<void>; 14 + } 15 + 16 + export type ButtonHandler = ( 17 + interaction: ButtonInteraction, 18 + context: FeatureContext, 19 + ) => Promise<void>; 20 + 21 + export interface Feature { 22 + id: string; 23 + name: string; 24 + description?: string; 25 + 26 + commands?: Command[]; 27 + buttonHandlers?: Map<string, ButtonHandler>; 28 + 29 + // Optional lifecycle hooks 30 + setup?: () => Promise<void>; 31 + onReady?: () => Promise<void>; 32 + cleanup?: () => Promise<void>; 33 + } 34 + 35 + export interface FeatureContext { 36 + client: VoidyClient; 37 + createCustomId: (id: string) => string; 38 + }
-12
src/events/client/ready.ts
··· 1 - import { Events } from "discord.js"; 2 - import { GatewayReadyDispatchData } from "discord-api-types/gateway"; 3 - import { CommandHandler } from "../../handlers/CommandHandler.ts"; 4 - 5 - export default { 6 - name: Events.ClientReady, 7 - async execute(event: GatewayReadyDispatchData) { 8 - await CommandHandler.deployCommands(); 9 - 10 - console.log(`[Voidy] Ready on account ${event.user.username}#${event.user.discriminator}`); 11 - } 12 - }
-32
src/events/interaction/interactionCreate.ts
··· 1 - import { CommandInteraction, Events } from "discord.js"; 2 - import { VoidyClient } from "../../utils/classes/VoidyClient.ts"; 3 - 4 - export default { 5 - name: Events.InteractionCreate, 6 - execute( 7 - interaction: CommandInteraction, 8 - client: VoidyClient, 9 - ) { 10 - // Only handle basic chat commands for now 11 - if (!interaction.isChatInputCommand) return; 12 - 13 - const command = client.commands.get(interaction.commandName); 14 - 15 - if (!command) { 16 - console.log(`[Voidy] Command ${interaction.commandName} not found.`); 17 - return; 18 - } 19 - 20 - try { 21 - command.execute({ interaction, client }); 22 - 23 - console.log( 24 - `[Voidy/Telemetry] Command ${interaction.commandName} was executed by ${interaction.user.username}`, 25 - ); 26 - } catch (error) { 27 - console.log( 28 - `[Voidy] Command ${interaction.commandName} failed: ${error}`, 29 - ); 30 - } 31 - }, 32 - };
-24
src/features/chatbot/commands/log.ts
··· 1 - import { SlashCommandBuilder } from "discord.js"; 2 - import { Command } from "../../../utils/classes/Command.ts"; 3 - 4 - export default new Command({ 5 - data: new SlashCommandBuilder() 6 - .setName("log") 7 - .setDescription("Make the bot log any message.") 8 - .addStringOption((option) => 9 - option 10 - .setName("message") 11 - .setDescription("The message you'd like to send.") 12 - .setRequired(true) 13 - ), 14 - execute({ interaction }) { 15 - const { options } = interaction; 16 - 17 - console.log(options.getString("message")); 18 - 19 - interaction.reply({ 20 - content: "Successfully sent message to the logs :3", 21 - flags: ["Ephemeral"], 22 - }); 23 - }, 24 - });
-5
src/features/chatbot/feature.json
··· 1 - { 2 - "name": "chatbot", 3 - "description": "Send random messages. Allows configuring profiles, messages, events and special filters.", 4 - "version": "0.1.0" 5 - }
-11
src/features/chatbot/index.ts
··· 1 - import { SlashCommandBuilder } from "@discord.js/builders"; 2 - import { Command } from "../../utils/classes/Command.ts"; 3 - 4 - export default new Command({ 5 - data: new SlashCommandBuilder() 6 - .setName("test"), 7 - 8 - async execute({ interaction }) { 9 - await interaction.reply({ content: "test" }); 10 - }, 11 - });
+124
src/features/maintenance/commands.ts
··· 1 + import { 2 + CommandInteraction, 3 + ContainerBuilder, 4 + MediaGalleryBuilder, 5 + MediaGalleryItemBuilder, 6 + MessageFlags, 7 + PermissionFlagsBits, 8 + SlashCommandBuilder, 9 + TextDisplayBuilder, 10 + } from "discord.js"; 11 + import type { Command, FeatureContext } from "../../core/types.ts"; 12 + import { inspect } from "node:util"; 13 + 14 + export const reloadCommand: Command = { 15 + data: new SlashCommandBuilder() 16 + .setName("reload") 17 + .setDescription("Reload all features (admin only)") 18 + .setDefaultMemberPermissions(PermissionFlagsBits.Administrator), 19 + 20 + execute: async (interaction: CommandInteraction, context: FeatureContext) => { 21 + await interaction.deferReply({ ephemeral: true }); 22 + 23 + try { 24 + const registry = context.client.registry; 25 + 26 + await interaction.editReply("🧹 Cleaning up features..."); 27 + await registry.cleanupAll(); 28 + 29 + console.log("🔍 Reloading features..."); 30 + await interaction.editReply("🔍 Reloading features..."); 31 + await registry.loadFeaturesFromDirectory("src/features"); 32 + 33 + await interaction.editReply("📡 Re-deploying commands..."); 34 + await registry.deployCommands(); 35 + 36 + await interaction.editReply("✅ Notifying features..."); 37 + await registry.notifyReady(); 38 + 39 + await interaction.editReply("✅ Features reloaded successfully."); 40 + } catch (err) { 41 + console.error("❌ Reload failed:", err); 42 + await interaction.editReply("❌ Reload failed. Check logs."); 43 + } 44 + }, 45 + }; 46 + 47 + const OWNER_ID = "423520077246103563"; 48 + 49 + export const evalCommand: Command = { 50 + data: new SlashCommandBuilder() 51 + .setName("eval") 52 + .setDescription("Execute JavaScript code (owner only)") 53 + .addStringOption((opt) => 54 + opt.setName("code").setDescription("JS code to execute").setRequired(true) 55 + ) 56 + .addBooleanOption((opt) => 57 + opt.setName("is_image").setDescription( 58 + "Whether to expect an image", 59 + ) 60 + ) as SlashCommandBuilder, 61 + 62 + execute: async ( 63 + interaction: CommandInteraction, 64 + _context: FeatureContext, 65 + ) => { 66 + if (!interaction.isChatInputCommand()) return; 67 + const userId = interaction.user.id; 68 + 69 + if (userId !== OWNER_ID) { 70 + interaction.reply({ 71 + content: "❌ You are not authorized to use this.", 72 + ephemeral: true, 73 + }); 74 + 75 + return; 76 + } 77 + 78 + const code = interaction.options.getString("code", true); 79 + 80 + try { 81 + const result = await eval(`(async () => { ${code} })()`); 82 + const output = inspect(result, { depth: 1 }); 83 + 84 + const headerText = new TextDisplayBuilder() 85 + .setContent("✅ Eval Success"); 86 + 87 + const contentText = new TextDisplayBuilder() 88 + .setContent("```js\n" + output + "\n```"); 89 + 90 + const container = new ContainerBuilder() 91 + .addTextDisplayComponents([headerText, contentText]); 92 + 93 + if (interaction.options.getBoolean("is_image", false)) { 94 + const galleryItemComponent = new MediaGalleryItemBuilder().setURL( 95 + output.split("'")[1], 96 + ); 97 + const galleryComponent = new MediaGalleryBuilder().addItems( 98 + galleryItemComponent, 99 + ); 100 + 101 + container.addMediaGalleryComponents(galleryComponent); 102 + } 103 + 104 + await interaction.reply({ 105 + components: [container], 106 + flags: [MessageFlags.IsComponentsV2, MessageFlags.Ephemeral], 107 + }); 108 + } catch (err) { 109 + const headerText = new TextDisplayBuilder() 110 + .setContent("❌ Eval Error"); 111 + 112 + const contentText = new TextDisplayBuilder() 113 + .setContent("```js\n" + err?.toString() + "\n```"); 114 + 115 + const container = new ContainerBuilder() 116 + .addTextDisplayComponents([headerText, contentText]); 117 + 118 + await interaction.reply({ 119 + components: [container], 120 + flags: [MessageFlags.IsComponentsV2, MessageFlags.Ephemeral], 121 + }); 122 + } 123 + }, 124 + };
+11
src/features/maintenance/index.ts
··· 1 + import type { Feature } from "../../core/types.ts"; 2 + import { evalCommand, reloadCommand } from "./commands.ts"; 3 + 4 + const MaintenanceFeature: Feature = { 5 + id: "maintenance", 6 + name: "Maintenance Tools", 7 + 8 + commands: [reloadCommand, evalCommand], 9 + }; 10 + 11 + export default MaintenanceFeature;
+39
src/features/utility/commands.ts
··· 1 + import { 2 + ButtonBuilder, 3 + ButtonStyle, 4 + CommandInteraction, 5 + ContainerBuilder, 6 + MessageFlags, 7 + SectionBuilder, 8 + SlashCommandBuilder, 9 + TextDisplayBuilder, 10 + } from "discord.js"; 11 + import type { Command, FeatureContext } from "../../core/types.ts"; 12 + 13 + export const pingCommand: Command = { 14 + data: new SlashCommandBuilder() 15 + .setName("ping") 16 + .setDescription("Replies with Pong and a Refresh button"), 17 + 18 + execute: async (interaction: CommandInteraction, context: FeatureContext) => { 19 + const button = new ButtonBuilder() 20 + .setCustomId(context.createCustomId("refresh")) 21 + .setLabel("🔁 Refresh") 22 + .setStyle(ButtonStyle.Primary); 23 + 24 + const headerTitle = new TextDisplayBuilder() 25 + .setContent(`🏓 Pong! ${context.client.ws.ping}ms`); 26 + 27 + const headerSection = new SectionBuilder() 28 + .addTextDisplayComponents([headerTitle]) 29 + .setButtonAccessory(button); 30 + 31 + const container = new ContainerBuilder() 32 + .addSectionComponents([headerSection]); 33 + 34 + await interaction.reply({ 35 + components: [container], 36 + flags: [MessageFlags.IsComponentsV2], 37 + }); 38 + }, 39 + };
+15
src/features/utility/index.ts
··· 1 + import type { Feature } from "../../core/types.ts"; 2 + import { pingCommand } from "./commands.ts"; 3 + import { refreshButton } from "./interactions.ts"; 4 + 5 + const UtilityFeature: Feature = { 6 + id: "utility", 7 + name: "Utility Commands", 8 + 9 + commands: [pingCommand], 10 + buttonHandlers: new Map([ 11 + ["refresh", refreshButton], 12 + ]), 13 + }; 14 + 15 + export default UtilityFeature;
+35
src/features/utility/interactions.ts
··· 1 + import { 2 + ButtonBuilder, 3 + ButtonInteraction, 4 + ButtonStyle, 5 + ContainerBuilder, 6 + MessageFlags, 7 + SectionBuilder, 8 + TextDisplayBuilder, 9 + } from "discord.js"; 10 + import { FeatureContext } from "../../core/types.ts"; 11 + 12 + export const refreshButton = async ( 13 + interaction: ButtonInteraction, 14 + context: FeatureContext, 15 + ): Promise<void> => { 16 + const button = new ButtonBuilder() 17 + .setCustomId(context.createCustomId("refresh")) 18 + .setLabel("🔁 Refresh") 19 + .setStyle(ButtonStyle.Primary); 20 + 21 + const headerTitle = new TextDisplayBuilder() 22 + .setContent(`🏓 Pong! ${context.client.ws.ping}ms`); 23 + 24 + const headerSection = new SectionBuilder() 25 + .addTextDisplayComponents([headerTitle]) 26 + .setButtonAccessory(button); 27 + 28 + const container = new ContainerBuilder() 29 + .addSectionComponents([headerSection]); 30 + 31 + await interaction.update({ 32 + components: [container], 33 + flags: [MessageFlags.IsComponentsV2], 34 + }); 35 + };
-85
src/handlers/CommandHandler.ts
··· 1 - import { walk } from "https://deno.land/std@0.170.0/fs/walk.ts"; 2 - import { VoidyClient } from "../utils/classes/VoidyClient.ts"; 3 - import { Command } from "../utils/classes/Command.ts"; 4 - import { REST, Routes } from "discord.js"; 5 - import { RESTPostAPIChatInputApplicationCommandsJSONBody } from "discord-api-types/rest"; 6 - 7 - export class CommandHandler { 8 - protected static commands: RESTPostAPIChatInputApplicationCommandsJSONBody[] = 9 - []; 10 - 11 - public static async loadCommands( 12 - client: VoidyClient, 13 - paths: string[] = ["src/commands"], 14 - ) { 15 - for (const path of paths) { 16 - await this.loadFiles(client, path); 17 - } 18 - 19 - console.log(); 20 - } 21 - 22 - public static async deployCommands() { 23 - console.log(`[Voidy] Deploying ${this.commands.length} commands...`); 24 - 25 - // Grab the bot token from the BOT_TOKEN environment variable 26 - const token = Deno.env.get("BOT_TOKEN"); 27 - if (!token) throw new Error("BOT_TOKEN environment variable is missing"); 28 - 29 - // Generate a new instance of the discord.js rest client using the bot token 30 - const rest = new REST().setToken(token); 31 - 32 - // Grab the bot client id from the BOT_CLIENT_ID environment variable 33 - const clientId = Deno.env.get("BOT_CLIENT_ID"); 34 - if (!clientId) { 35 - throw new Error("BOT_CLIENT_ID environment variable is missing"); 36 - } 37 - 38 - // Send a put request to the application commands endpoint, the request body contains an array of all commands 39 - await rest.put( 40 - Routes.applicationCommands(clientId), 41 - { body: this.commands }, 42 - ); 43 - 44 - console.log( 45 - `[Voidy] Successfully deployed ${this.commands.length} commands.\n`, 46 - ); 47 - } 48 - 49 - protected static async loadFiles(client: VoidyClient, path: string) { 50 - console.log(`[Voidy] Loading commands from: ${path}...`); 51 - 52 - try { 53 - // Iterate through each command found in the specified directory 54 - for await (const walkEntry of walk(path)) { 55 - if (!walkEntry.isFile) continue; 56 - 57 - const command: Command = 58 - (await import(`file://${Deno.cwd()}/${walkEntry.path}`)).default; 59 - 60 - this.handleCommand(client, command, walkEntry.path); 61 - } 62 - } catch { 63 - console.log( 64 - `[Voidy] Directory ${path} doesn't exist, or another error occurred`, 65 - ); 66 - } 67 - } 68 - 69 - public static handleCommand( 70 - client: VoidyClient, 71 - command: Command, 72 - commandPath: string, 73 - ) { 74 - if (!command.data || !command.execute) { 75 - return console.log( 76 - `[Voidy] Command ${commandPath} is missing the "id", "data" or "execute" property.`, 77 - ); 78 - } 79 - 80 - client.commands.set(command.data.name, command); 81 - this.commands.push(command.data.toJSON()); 82 - 83 - console.log(`[Voidy] Loaded command: ${command.data.name}`); 84 - } 85 - }
-35
src/handlers/EventHandler.ts
··· 1 - import { VoidyClient } from "../utils/classes/VoidyClient.ts"; 2 - import { walk } from "https://deno.land/std@0.170.0/fs/walk.ts"; 3 - 4 - export class EventHandler { 5 - public static async loadEvents(client: VoidyClient, paths: string[] = ["src/events"]) { 6 - for (const path of paths) { 7 - await this.handleFiles(client, path); 8 - } 9 - } 10 - 11 - protected static async handleFiles(client: VoidyClient, path: string) { 12 - console.log(`[Voidy] Loading events from: ${path}...`); 13 - 14 - try { 15 - // Iterate through each event found in the specified directory 16 - for await (const walkEntry of walk(path)) { 17 - if (!walkEntry.isFile) continue; 18 - 19 - const event = (await import(`file://${Deno.cwd()}/${walkEntry.path}`)).default; 20 - if (!event) continue; 21 - 22 - const execute = (...args: unknown[]) => event.execute(...args, client); 23 - 24 - console.log(`[Voidy] Loaded event: ${event.name}`); 25 - 26 - if (event.once) client.once(event.name, execute); 27 - client.on(event.name, execute); 28 - } 29 - } catch { 30 - console.log(`[Voidy] Directory ${path} doesn't exist`); 31 - } 32 - 33 - console.log(); 34 - } 35 - }
-37
src/handlers/FeatureHandler.ts
··· 1 - import { walk } from "https://deno.land/std@0.170.0/fs/walk.ts"; 2 - import { VoidyClient } from "../utils/classes/VoidyClient.ts"; 3 - import { Feature, FeatureOptions } from "../utils/classes/Feature.ts"; 4 - import { CommandHandler } from "./CommandHandler.ts"; 5 - import { EventHandler } from "./EventHandler.ts"; 6 - 7 - export class FeatureHandler { 8 - public static async loadAll(client: VoidyClient, paths: string[] = []) { 9 - console.log("===================================="); 10 - 11 - for (const path of paths) { 12 - await this.handleDirectory(client, path); 13 - } 14 - 15 - console.log("===================================="); 16 - } 17 - 18 - protected static async handleDirectory(client: VoidyClient, path: string) { 19 - console.log(`[Voidy] Loading Features from: ${path}`); 20 - console.log(); 21 - 22 - for await (const walkEntry of walk(path)) { 23 - if (!walkEntry.isFile || walkEntry.name !== "feature.json") continue; 24 - 25 - const featureDirectory = walkEntry.path.split("/feature.json")[0]; 26 - const feature = (await import(`file://${Deno.cwd()}/${walkEntry.path}`, { 27 - with: { type: "json" }, 28 - })).default as FeatureOptions; 29 - client.features.set(feature.name, new Feature(feature)); 30 - 31 - await CommandHandler.loadCommands(client, [ 32 - `${featureDirectory}/commands`, 33 - ]); 34 - await EventHandler.loadEvents(client, [`${featureDirectory}/events`]); 35 - } 36 - } 37 - }
-37
src/index.ts
··· 1 - import { GatewayIntentBits } from "discord.js"; 2 - import { VoidyClient } from "./utils/classes/VoidyClient.ts"; 3 - import { CommandHandler } from "./handlers/CommandHandler.ts"; 4 - import { EventHandler } from "./handlers/EventHandler.ts"; 5 - import { FeatureHandler } from "./handlers/FeatureHandler.ts"; 6 - import * as mongoose from "mongoose"; 7 - 8 - // Create bot client instance 9 - const client = new VoidyClient({ 10 - intents: [GatewayIntentBits.Guilds, GatewayIntentBits.MessageContent], 11 - }); 12 - 13 - // Attempt database connection 14 - await mongoose 15 - .connect(Deno.env.get("DB_URI") ?? "mongodb://") 16 - .then(() => { 17 - console.log( 18 - "[Voidy] Successfully connected to database!", 19 - ); 20 - console.log(""); 21 - }) 22 - .catch((err) => { 23 - console.error("[Voidy] Database error: ", err); 24 - Deno.exit(1); 25 - }); 26 - 27 - // Handle standalone commands and events 28 - await CommandHandler.loadCommands(client, ["src/commands"]); 29 - await EventHandler.loadEvents(client, ["src/events"]); 30 - 31 - // Handle Feature packs 32 - await FeatureHandler.loadAll(client, ["src/features"]); 33 - 34 - // Login using the specified token 35 - client 36 - .login(Deno.env.get("BOT_TOKEN")) 37 - .then(() => console.log("[Voidy] Successfully logged in!"));
+4
src/main.ts
··· 1 + import { VoidyClient } from "./core/client.ts"; 2 + 3 + const client = new VoidyClient(); 4 + await client.start(Deno.env.get("BOT_TOKEN")!);
-28
src/utils/classes/Command.ts
··· 1 - import { SlashCommandBuilder } from "discord.js/builders"; 2 - import { ChatInputCommandInteraction } from "discord.js"; 3 - import { VoidyClient } from "./VoidyClient.ts"; 4 - 5 - export class Command { 6 - constructor( 7 - options: { 8 - data: SlashCommandBuilder; 9 - execute: ( 10 - options: { 11 - interaction: ChatInputCommandInteraction; 12 - client: VoidyClient; 13 - }, 14 - ) => void; 15 - }, 16 - ) { 17 - this.data = options.data; 18 - this.execute = options.execute; 19 - } 20 - 21 - public data: SlashCommandBuilder; 22 - public execute: ( 23 - options: { 24 - interaction: ChatInputCommandInteraction; 25 - client: VoidyClient; 26 - }, 27 - ) => void; 28 - }
-19
src/utils/classes/Event.ts
··· 1 - import { VoidyClient } from "./VoidyClient.ts"; 2 - 3 - export class Event { 4 - constructor( 5 - options: { 6 - name: string, 7 - once: boolean, 8 - execute: (client: VoidyClient) => void 9 - } 10 - ) { 11 - this.name = options.name; 12 - this.once = options.once; 13 - this.execute = options.execute; 14 - } 15 - 16 - public name: string; 17 - public once: boolean; 18 - public execute: (client: VoidyClient) => void; 19 - }
-17
src/utils/classes/Feature.ts
··· 1 - export class Feature { 2 - constructor(options: FeatureOptions) { 3 - this.name = options.name; 4 - this.description = options.description; 5 - this.version = options.version; 6 - } 7 - 8 - public name: string; 9 - public description: string; 10 - public version: string; 11 - } 12 - 13 - export interface FeatureOptions { 14 - name: string, 15 - description: string, 16 - version: string, 17 - }
-17
src/utils/classes/VoidyClient.ts
··· 1 - import { Client, ClientOptions, Collection } from "discord.js"; 2 - import { Command } from "./Command.ts"; 3 - import { Feature } from "./Feature.ts"; 4 - 5 - export class VoidyClient extends Client { 6 - constructor(options: ClientOptions) { 7 - super(options); 8 - 9 - this.commands = new Collection<string, Command>(); 10 - this.events = new Collection<string, string>(); 11 - this.features = new Collection<string, Feature>(); 12 - } 13 - 14 - public commands: Collection<string, Command>; 15 - public events: Collection<string, string>; 16 - public features: Collection<string, Feature> 17 - }