A silly little game where a robot drives an ambulance.

Initial commit

Jason Ericson cba2d4f8

Changed files
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.gitignore
··· 1 + # Visual Studio 2015 user specific files 2 + .vs/ 3 + 4 + # Compiled Object files 5 + *.slo 6 + *.lo 7 + *.o 8 + *.obj 9 + 10 + # Precompiled Headers 11 + *.gch 12 + *.pch 13 + 14 + # Compiled Dynamic libraries 15 + *.so 16 + *.dylib 17 + *.dll 18 + 19 + # Fortran module files 20 + *.mod 21 + 22 + # Compiled Static libraries 23 + *.lai 24 + *.la 25 + *.a 26 + *.lib 27 + 28 + # Executables 29 + *.exe 30 + *.out 31 + *.app 32 + *.ipa 33 + 34 + # These project files can be generated by the engine 35 + *.xcodeproj 36 + *.xcworkspace 37 + *.sln 38 + *.suo 39 + *.opensdf 40 + *.sdf 41 + *.VC.db 42 + *.VC.opendb 43 + 44 + # Precompiled Assets 45 + SourceArt/**/*.png 46 + SourceArt/**/*.tga 47 + 48 + # Binary Files 49 + Binaries/* 50 + Plugins/*/Binaries/* 51 + 52 + # Builds 53 + Build/* 54 + 55 + # Whitelist PakBlacklist-<BuildConfiguration>.txt files 56 + !Build/*/ 57 + Build/*/** 58 + !Build/*/PakBlacklist*.txt 59 + 60 + # Don't ignore icon files in Build 61 + !Build/**/*.ico 62 + 63 + # Built data for maps 64 + *_BuiltData.uasset 65 + 66 + # Configuration files generated by the Editor 67 + Saved/* 68 + 69 + # Compiled source files for the engine to use 70 + Intermediate/* 71 + Plugins/*/Intermediate/* 72 + 73 + # Cache files for the editor to use 74 + DerivedDataCache/*
+1
README.md
··· 1 + # CrazyAmbulance