Homebrew 4D Game Engine In Rust, inspired by Engine4D

Use dirty tracking for geometry updates in main.rs

Replaced manual position comparison with the Phase 7 dirty tracking system. The world now automatically tracks which entities have changed via the physics sync, and main.rs uses has_dirty_entities() to know when to rebuild geometry. Removed unused fields: player_body, tesseract_entity, tesseract_body, last_tesseract_pos - these are no longer needed with the unified physics system and dirty tracking. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>


Author Willow Sparks Co-author Claude Opus 4.5 Date Commit Parent 8eff3d36
+20 -35
1 changed file
+20 -35
1 changed file