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Homebrew 4D Game Engine In Rust, inspired by Engine4D
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Use dirty tracking for geometry updates in main.rs
Replaced manual position comparison with the Phase 7 dirty tracking system. The world now automatically tracks which entities have changed via the physics sync, and main.rs uses has_dirty_entities() to know when to rebuild geometry. Removed unused fields: player_body, tesseract_entity, tesseract_body, last_tesseract_pos - these are no longer needed with the unified physics system and dirty tracking. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Author Willow Sparks Co-author Claude Opus 4.5 Date (Jan 27, 2026, 4:07 PM UTC) Commit
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Parent 8eff3d36 8eff3d369afd030cfef9b2c0f6e159e9ab982b93