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Homebrew 4D Game Engine In Rust, inspired by Engine4D
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Port all consumers to new ECS API, remove Entity-based methods
- Remove from_entity(), add_entity(), add_entity_with_color() from RenderableGeometry (renderable.rs) - Remove Entity re-export from rust4d_render/src/lib.rs - Port all 4 examples to use world.spawn() with component tuples - Port physics_integration.rs tests to world.spawn() - Port renderable.rs tests to use from_world/add_components_with_color All 478 tests pass. Zero references to Entity struct remain in compiled code (only docs have stale references). Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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sigilzero.dev Co-author Claude Opus 4.5 Date (Jan 31, 2026, 6:24 PM UTC) Commit
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Parent 561ddb55 561ddb559e46734145a189b8787662ff4d861465