Homebrew 4D Game Engine In Rust, inspired by Engine4D

Add StaticCollider struct and Plane collider variant

- Add Collider::Plane variant for infinite plane colliders - Add StaticCollider struct with collider, material fields - Export StaticCollider from rust4d_physics Phase 4 (Wave 1): Static Colliders foundation Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>


Author Willow Sparks Co-author Claude Opus 4.5 Date Commit Parent ecb999d7
+57 -2
3 changed files
+57 -2
3 changed files