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Homebrew 4D Game Engine In Rust, inspired by Engine4D
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Add CharacterController4D to App struct
Store Option<CharacterController4D> in App, created from the active scene's player_body_key with move_speed from input config and jump_velocity from physics config. Pass it to SimulationSystem::update() on each frame. This centralizes player movement parameters in the character controller instead of scattering them across systems. Wave 2: game logic layer Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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sigilzero.dev Co-author Claude Opus 4.5 Date (Jan 31, 2026, 8:33 PM UTC) Commit
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Parent 67202bee 67202bee4a4d59b626dbf3961245b3502f966e1c