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Homebrew 4D Game Engine In Rust, inspired by Engine4D
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1234567891011121314151617181920212223242526[package]name = "rust4d_render"version = "0.1.0"edition = "2021"
[dependencies]rust4d_math.workspace = truerust4d_core.workspace = truerust4d_input.workspace = truewgpu.workspace = truewinit.workspace = truebytemuck.workspace = truelog.workspace = true
# Random number generation for particle systemsrand = { version = "0.8", features = ["small_rng"] }
# egui for HUD overlayegui = "0.32"egui-wgpu = "0.32"egui-winit = { version = "0.32", optional = true }
[features]default = []egui-winit = ["dep:egui-winit"]