+5
-8
SRD-UE.typ
+5
-8
SRD-UE.typ
···
7
7
Unchained System Reference Document v#[SRD_VERSION]
8
8
])
9
9
10
-
#set text(size: 9pt, font: "Reforma 1969", number-type: "lining")
10
+
#set text(size: 10pt, font: "Source Serif Pro", number-type: "lining")
11
11
#show title: set text(font: "Ysabeau Office")
12
12
#show heading: set text(font: "Ysabeau Office", number-type: "lining")
13
13
#show figure: set text(font: "Ysabeau Office", number-type: "lining")
···
53
53
#show outline.entry: it => {
54
54
block(
55
55
inset: (left: 1em * calc.max(0, it.level - 2)),
56
-
link(it.element.location(), block(it.prefix() + [ ] + it.inner())),
56
+
link(it.element.location(), it.prefix() + [ ] + it.inner()),
57
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)
58
58
}
59
59
#show outline.entry.where(level: 1): set block(above: 1em)
60
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#show outline.entry.where(level: 1): it => {
61
-
link(it.element.location(), block(strong(it.prefix() + [ ] + it.inner())))
61
+
block(link(it.element.location(), strong(it.prefix() + [ ] + it.inner())))
62
62
}
63
63
#show outline.entry.where(level: 2): it => {
64
-
link(it.element.location(), block(it.prefix() + [ ] + it.inner()))
64
+
block(link(it.element.location(), it.prefix() + [ ] + it.inner()))
65
65
}
66
66
67
67
#{
68
-
show: block.with(
69
-
inset: (y: 64pt),
70
-
)
71
-
72
68
title[
73
69
#text(size: 0.5em)[
74
70
Unchained 5e
···
79
75
}
80
76
81
77
#columns(3)[
78
+
#set par(first-line-indent: 0pt, hanging-indent: 0pt)
82
79
#outline(depth: 3)
83
80
]
84
81
]
+28
-21
sections/classes/barbarian.typ
+28
-21
sections/classes/barbarian.typ
···
2
2
3
3
#place(bottom, float: true, scope: "parent")[
4
4
#figure(caption: [Barbarian Features])[
5
+
#let features = table.cell.with(align: start)
5
6
#table(
7
+
align: center,
6
8
columns: (auto, auto, auto, auto, auto, auto),
7
-
[*Level*], [*Proficiency Bonus*], [*Class Features*], [*Rages*], [*Rage Damage*], [*Weapon Mastery*],
9
+
[*Level*],
10
+
[*Proficiency Bonus*],
11
+
features[*Class Features*],
12
+
[*Rages*],
13
+
[*Rage Damage*],
14
+
[*Weapon Mastery*],
8
15
9
-
[1], [+2], [Rage, Unarmored Defense, Weapon Mastery], [2], [+2], [2],
16
+
[1], [+2], features[Rage, Unarmored Defense, Weapon Mastery], [2], [+2], [2],
10
17
11
-
[2], [+2], [Danger Sense], [2], [+2], [2],
18
+
[2], [+2], features[Danger Sense], [2], [+2], [2],
12
19
13
-
[3], [+2], [Barbarian Subclass, Primal Knowledge], [3], [+2], [2],
20
+
[3], [+2], features[Barbarian Subclass, Primal Knowledge], [3], [+2], [2],
14
21
15
-
[4], [+2], [Ability Score Improvement], [3], [+2], [3],
22
+
[4], [+2], features[Ability Score Improvement], [3], [+2], [3],
16
23
17
-
[5], [+3], [Extra Attack, Fast Movement], [3], [+2], [3],
24
+
[5], [+3], features[Extra Attack, Fast Movement], [3], [+2], [3],
18
25
19
-
[6], [+3], [Subclass feature], [4], [+2], [3],
26
+
[6], [+3], features[Subclass feature], [4], [+2], [3],
20
27
21
-
[7], [+3], [Feral Instinct, Instinctive Pounce], [4], [+2], [3],
28
+
[7], [+3], features[Feral Instinct, Instinctive Pounce], [4], [+2], [3],
22
29
23
-
[8], [+3], [Ability Score Improvement], [4], [+2], [3],
30
+
[8], [+3], features[Ability Score Improvement], [4], [+2], [3],
24
31
25
-
[9], [+4], [Brutal Strike], [4], [+3], [3],
32
+
[9], [+4], features[Brutal Strike], [4], [+3], [3],
26
33
27
-
[10], [+4], [Subclass feature], [4], [+3], [3],
34
+
[10], [+4], features[Subclass feature], [4], [+3], [3],
28
35
29
-
[11], [+4], [Relentless Rage], [4], [+3], [4],
36
+
[11], [+4], features[Relentless Rage], [4], [+3], [4],
30
37
31
-
[12], [+4], [Ability Score Improvement], [5], [+3], [4],
38
+
[12], [+4], features[Ability Score Improvement], [5], [+3], [4],
32
39
33
-
[13], [+5], [Improved Brutal Strike], [5], [+3], [4],
40
+
[13], [+5], features[Improved Brutal Strike], [5], [+3], [4],
34
41
35
-
[14], [+5], [Subclass feature], [5], [+3], [4],
42
+
[14], [+5], features[Subclass feature], [5], [+3], [4],
36
43
37
-
[15], [+5], [Persistant Rage], [5], [+3], [4],
44
+
[15], [+5], features[Persistant Rage], [5], [+3], [4],
38
45
39
-
[16], [+5], [Ability Score Improvement], [5], [+4], [4],
46
+
[16], [+5], features[Ability Score Improvement], [5], [+4], [4],
40
47
41
-
[17], [+6], [Improved Brutal Strike], [6], [+4], [4],
48
+
[17], [+6], features[Improved Brutal Strike], [6], [+4], [4],
42
49
43
-
[18], [+6], [Indomitable Might], [6], [+4], [4],
50
+
[18], [+6], features[Indomitable Might], [6], [+4], [4],
44
51
45
-
[19], [+6], [Epic Boon], [6], [+4], [4],
52
+
[19], [+6], features[Epic Boon], [6], [+4], [4],
46
53
47
-
[20], [+6], [Primal Champion], [6], [+4], [4],
54
+
[20], [+6], features[Primal Champion], [6], [+4], [4],
48
55
)
49
56
]
50
57
]
+337
-21
sections/classes/bard.typ
+337
-21
sections/classes/bard.typ
···
2
2
3
3
#place(bottom, float: true, scope: "parent")[
4
4
#figure(caption: [Bard Features])[
5
+
#show table: set par(justify: false)
6
+
#let thead = table.cell.with(align: center + bottom, fill: none)
5
7
#table(
6
8
align: center,
7
-
columns: (auto, auto, auto, auto, auto, auto, auto, auto, auto, auto, auto, auto, auto, auto, auto),
8
-
table.cell(rowspan: 2)[*Level*],
9
-
table.cell(rowspan: 2)[*Proficiency Bonus*],
10
-
table.cell(align: start, rowspan: 2)[*Class Features*],
11
-
table.cell(rowspan: 2)[*Bardic Die*],
12
-
table.cell(rowspan: 2)[*Cantrips*],
13
-
table.cell(rowspan: 2)[*Prepared Spells*],
14
-
table.cell(colspan: 9)[Spell Slots per Spell Level],
9
+
columns: (1fr, 3fr, 6fr, 1fr, 2fr, 3fr, 1fr, 1fr, 1fr, 1fr, 1fr, 1fr, 1fr, 1fr, 1fr),
10
+
thead(rowspan: 2)[*Level*],
11
+
thead(rowspan: 2)[*Proficiency Bonus*],
12
+
thead(align: start + bottom, rowspan: 2)[*Class Features*],
13
+
thead(rowspan: 2)[*Bardic Die*],
14
+
thead(rowspan: 2)[*Cantrips*],
15
+
thead(rowspan: 2)[*Prepared Spells*],
16
+
thead(colspan: 9)[*------Spell Slots per Spell Level------*],
17
+
thead[*1*],
18
+
thead[*2*],
19
+
thead[*3*],
20
+
thead[*4*],
21
+
thead[*5*],
22
+
thead[*6*],
23
+
thead[*7*],
24
+
thead[*8*],
25
+
thead[*9*],
26
+
27
+
// Level 1
15
28
[1],
29
+
[+2],
30
+
table.cell(align: start)[Bardic Inspiration, Spellcasting],
31
+
[D6],
32
+
[2],
33
+
[4],
34
+
[2],
35
+
[---],
36
+
[---],
37
+
[---],
38
+
[---],
39
+
[---],
40
+
[---],
41
+
[---],
42
+
[---],
43
+
44
+
// Level 2
16
45
[2],
46
+
[+2],
47
+
table.cell(align: start)[Expertise, Jack of All Trades],
48
+
[D6],
49
+
[2],
50
+
[5],
17
51
[3],
52
+
[---],
53
+
[---],
54
+
[---],
55
+
[---],
56
+
[---],
57
+
[---],
58
+
[---],
59
+
[---],
60
+
61
+
// Level 3
62
+
[3],
63
+
[+2],
64
+
table.cell(align: start)[Bard Subclass],
65
+
[D6],
66
+
[2],
67
+
[6],
18
68
[4],
69
+
[2],
70
+
[---],
71
+
[---],
72
+
[---],
73
+
[---],
74
+
[---],
75
+
[---],
76
+
[---],
77
+
78
+
// Level 4
79
+
[4],
80
+
[+2],
81
+
table.cell(align: start)[Ability Score Improvement],
82
+
[D6],
83
+
[3],
84
+
[7],
85
+
[4],
86
+
[3],
87
+
[---],
88
+
[---],
89
+
[---],
90
+
[---],
91
+
[---],
92
+
[---],
93
+
[---],
94
+
95
+
// Level 5
19
96
[5],
97
+
[+3],
98
+
table.cell(align: start)[Font of Inspiration],
99
+
[D8],
100
+
[X],
101
+
[9],
102
+
[4],
103
+
[3],
104
+
[2],
105
+
[---],
106
+
[---],
107
+
[---],
108
+
[---],
109
+
[---],
110
+
[---],
111
+
112
+
// Level 6
20
113
[6],
114
+
[+3],
115
+
table.cell(align: start)[Subclass feature],
116
+
[D8],
117
+
[X],
118
+
[10],
119
+
[4],
120
+
[3],
121
+
[3],
122
+
[---],
123
+
[---],
124
+
[---],
125
+
[---],
126
+
[---],
127
+
[---],
128
+
129
+
// Level 7
21
130
[7],
131
+
[+3],
132
+
table.cell(align: start)[Countercharm],
133
+
[D8],
134
+
[X],
135
+
[11],
136
+
[4],
137
+
[3],
138
+
[3],
139
+
[1],
140
+
[---],
141
+
[---],
142
+
[---],
143
+
[---],
144
+
[---],
145
+
146
+
// Level 8
22
147
[8],
148
+
[+3],
149
+
table.cell(align: start)[Ability Score Improvement],
150
+
[D8],
151
+
[X],
152
+
[12],
153
+
[4],
154
+
[3],
155
+
[3],
156
+
[2],
157
+
[---],
158
+
[---],
159
+
[---],
160
+
[---],
161
+
[---],
162
+
163
+
// Level 9
23
164
[9],
165
+
[+4],
166
+
table.cell(align: start)[Expertise],
167
+
[D8],
168
+
[3],
169
+
[14],
170
+
[4],
171
+
[3],
172
+
[3],
173
+
[3],
174
+
[1],
175
+
[---],
176
+
[---],
177
+
[---],
178
+
[---],
24
179
180
+
// Level 10
181
+
[10],
182
+
[+4],
183
+
table.cell(align: start)[Magical Secrets],
184
+
[D10],
185
+
[4],
186
+
[15],
187
+
[4],
188
+
[3],
189
+
[3],
190
+
[3],
25
191
[1],
26
-
[+2],
27
-
table.cell(align: start)[Bardic Inspiration, Spellcasting],
28
-
[D6],
192
+
[---],
193
+
[---],
194
+
[---],
195
+
[---],
196
+
197
+
// Level 11
198
+
[11],
199
+
[+4],
200
+
table.cell(align: start)[---],
201
+
[D10],
202
+
[X],
203
+
[16],
204
+
[4],
205
+
[3],
206
+
[3],
207
+
[3],
29
208
[2],
209
+
[1],
210
+
[---],
211
+
[---],
212
+
[---],
213
+
214
+
// Level 12
215
+
[12],
216
+
[+4],
217
+
table.cell(align: start)[Ability Score Improvement],
218
+
[D10],
219
+
[X],
220
+
[16],
30
221
[4],
222
+
[3],
223
+
[3],
224
+
[3],
31
225
[2],
226
+
[1],
32
227
[---],
33
228
[---],
34
229
[---],
230
+
231
+
// Level 13
232
+
[13],
233
+
[+5],
234
+
table.cell(align: start)[---],
235
+
[D10],
236
+
[4],
237
+
[17],
238
+
[4],
239
+
[3],
240
+
[3],
241
+
[3],
242
+
[2],
243
+
[1],
244
+
[1],
35
245
[---],
36
246
[---],
247
+
248
+
// Level 14
249
+
[14],
250
+
[+5],
251
+
table.cell(align: start)[Subclass feature],
252
+
[D10],
253
+
[4],
254
+
[17],
255
+
[4],
256
+
[3],
257
+
[3],
258
+
[3],
259
+
[2],
260
+
[1],
261
+
[1],
37
262
[---],
38
263
[---],
264
+
265
+
// Level 15
266
+
[15],
267
+
[+5],
268
+
table.cell(align: start)[---],
269
+
[D12],
270
+
[4],
271
+
[18],
272
+
[4],
273
+
[3],
274
+
[3],
275
+
[3],
276
+
[2],
277
+
[1],
278
+
[1],
279
+
[1],
39
280
[---],
281
+
282
+
// Level 16
283
+
[16],
284
+
[+5],
285
+
table.cell(align: start)[Ability Score Improvement],
286
+
[D12],
287
+
[4],
288
+
[18],
289
+
[4],
290
+
[3],
291
+
[3],
292
+
[3],
293
+
[2],
294
+
[1],
295
+
[1],
296
+
[1],
297
+
[---],
298
+
299
+
// Level 17
300
+
[17],
301
+
[+6],
302
+
table.cell(align: start)[---],
303
+
[D12],
304
+
[4],
305
+
[19],
306
+
[4],
307
+
[3],
308
+
[3],
309
+
[3],
310
+
[2],
311
+
[1],
312
+
[1],
313
+
[1],
314
+
[1],
315
+
316
+
// Level 18
317
+
[18],
318
+
[+6],
319
+
table.cell(align: start)[Superior Inspiration],
320
+
[D12],
321
+
[4],
322
+
[20],
323
+
[4],
324
+
[3],
325
+
[3],
326
+
[3],
327
+
[3],
328
+
[1],
329
+
[1],
330
+
[1],
331
+
[1],
332
+
333
+
// Level 19
334
+
[19],
335
+
[+6],
336
+
table.cell(align: start)[Epic Boon],
337
+
[D12],
338
+
[4],
339
+
[21],
340
+
[4],
341
+
[3],
342
+
[3],
343
+
[3],
344
+
[3],
345
+
[2],
346
+
[1],
347
+
[1],
348
+
[1],
349
+
350
+
// Level 20
351
+
[20],
352
+
[+6],
353
+
table.cell(align: start)[Words of Creation],
354
+
[D12],
355
+
[4],
356
+
[22],
357
+
[4],
358
+
[3],
359
+
[3],
360
+
[3],
361
+
[3],
362
+
[2],
363
+
[2],
364
+
[1],
365
+
[1],
40
366
)
41
367
]
42
368
]
···
279
605
Reaction to make one melee attack against that creature, using a weapon or an Unarmed Strike.
280
606
281
607
=== Level 14: Intimidating Presence
282
-
283
-
As a Bonus Action, you can strike terror into others with your menacing presence and primal power.
284
-
When you do so, each creature of your choice in a 30-foot Emanation originating
285
-
from you must make a Wisdom saving throw (DC 8 plus your Strength modifier and Proficiency Bonus).
286
-
On a failed save, a creature has the Frightened condition for 1 minute.
287
-
At the end of each of the Frightened creature's turns, the creature repeats the
288
-
save, ending the effect on itself on a success.
289
-
290
-
Once you use this feature, you can't use it again until you finish a Long Rest unless
291
-
you expend a use of your Rage (no action required) to restore your use of it.
+136
-3
sections/playing-the-game.typ
+136
-3
sections/playing-the-game.typ
···
1
1
#import "/shared.typ": *
2
2
#show: templates.section
3
3
4
+
#show heading.where(level: 3): set heading(outlined: true)
5
+
6
+
#place(bottom, float: true)[
7
+
#figure(caption: [Exceptions Supersede General Rules], supplement: [Sidebar])[
8
+
General rules govern each part of the game.
9
+
]
10
+
]
11
+
4
12
= Rhythm of Play
5
13
6
14
The three main pillars of D&D play are social interaction, exploration, and combat.
7
15
Whichever one you're experiencing, the game unfolds according to this basic pattern:
8
16
9
-
+ *The Game Master Describes a Scene.*
10
-
+ *The Players Describe What Their Characters Do.*
11
-
+ *The GM Narrates the Results of the Adventurers' Actions.*
17
+
#block(above: u(2), below: u(2))[
18
+
+
19
+
*The Game Master Describes a Scene.*
20
+
The GM tells the players where their adventurers are and what's around them (how many doors lead out of a room, what's on a table, and so on).
21
+
+
22
+
*The Players Describe What Their Characters Do.*
23
+
Typically, the characters stick together as they travel through a dungeon or another environment.
24
+
Sometimes different adventurers do differents:
25
+
one adventurerer might search a treasure chest while a second examines a mysterious symbol engraved on a wall and a third keeps watch for monsters.
26
+
Outside combat, the GM ensures that every character has a chance to act and decides how to resolve their activity.
27
+
In combat, the characters take turns.
28
+
+
29
+
*The GM Narrates the Results of the Adventurers' Actions.*
30
+
Sometimes resolving a task is easy.
31
+
If an adventurerer walks across a room and tries to open a door, the GM might say the door opens and describe what lies beyond.
32
+
But the door might be locked, the flight might hide a trap, or some other circumstance might make it challenging for an adventurer to complete a task.
33
+
In those cases, the GM might ask the player to roll a die to help determine what happens.
34
+
Describing the results often leads to another decision point, which brings the game back to step 1.
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]
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This pattern holds during every game session (each time you sit down to play D&D), whether the adventurers are talking to a noble, exploring a ruin, or fighting a dragon.
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In certain situations---particularly combat---the action is more structured and everyone takes turns.
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= The Six Abilities
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#place(bottom, float: true)[
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#figure(caption: [Round Down], supplement: [Sidebar])[
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Whenever you divide or multiply a number in the game, round down if you end up with a fraction, even if the fraction is one-half or greater. Some rules make it an exception and tell you to round up.
45
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]
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]
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48
+
#lorem(50)
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50
+
== Ability Modifiers
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#lorem(50)
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= D20 Tests
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#lorem(50)
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+
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== Ability checks
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60
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#lorem(50)
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+
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=== Ability Modifier
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#lorem(50)
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+
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#lorem(50)
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+
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== Saving Throws
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#lorem(50)
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+
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== Attack Rolls
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+
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+
#lorem(50)
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+
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== Advantage/Disadvantage
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#lorem(50)
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+
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= Proficiency
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+
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#lorem(50)
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+
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= Actions
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+
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+
#lorem(50)
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+
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= Social Interaction
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+
#lorem(50)
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+
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= Exploration
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+
#lorem(50)
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+
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+
= Combat
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+
#lorem(50)
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+
100
+
= Damage and Healing
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+
#lorem(50)
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+
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+
== Hit Points
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106
+
#lorem(50)
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+
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+
== Damage Rolls
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+
#lorem(50)
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+
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+
== Critical Hits
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+
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+
#lorem(50)
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+
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+
#lorem(50)
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+
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+
== Saving Throws and Damage
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+
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+
#lorem(50)
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+
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+
== Damage Types
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+
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+
#lorem(50)
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+
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+
== Resistance and Vulnerability
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+
#lorem(50)
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+
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+
== Immunity
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+
#lorem(50)
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+
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== Healing
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+
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+
#lorem(50)
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+
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+
== Dropping to 0 Hit Points
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+
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+
#lorem(50)
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+
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+
== Temporary Hit Points
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#lorem(50)