+7
-6
SRD-UE.typ
+7
-6
SRD-UE.typ
···
3
3
4
4
#let SRD_VERSION = [0.1.0]
5
5
6
+
#let today = datetime.today()
7
+
6
8
#set document(title: [
7
9
Unchained System Reference Document v#[SRD_VERSION]
8
10
])
···
38
40
columns: (auto, auto),
39
41
column-gutter: 0.25in,
40
42
grid.cell[
41
-
#strong(
42
-
counter(page).display(
43
-
"1",
44
-
),
43
+
#counter(page).display(
44
+
"1",
45
45
)
46
46
],
47
-
grid.cell[
48
-
#sym.copyright #datetime.today().display("[year]")
47
+
grid.cell(align: center + horizon)[
48
+
#sym.copyright
49
49
CC BY 4.0
50
+
#upper(today.display("[month repr:short]")) #today.year()
50
51
],
51
52
)
52
53
],
+129
sections/character-creation.typ
+129
sections/character-creation.typ
···
3
3
4
4
= Choose a Character Sheet
5
5
6
+
You'll record the main details of your character on a character sheet.
7
+
Throughout this chapter, we use the term "character sheet" to mean whatever you use to track your character's details, whether it's a printed character sheet, a digital character sheet, or plain paper.
8
+
Choose whichever style of sheet works for you, and then embark on creating a character!
9
+
10
+
= Create Your Character
11
+
12
+
Here are the steps to make a character; each step is explored in detail:
13
+
14
+
+
15
+
#strong[Choose a Class.]
16
+
Every adventurer is a member of a class.
17
+
A class broadly describes a character's vocation, special talents, and favored tactics.
18
+
+
19
+
#strong[Determine Origin.]
20
+
A character's origin includes two elements:
21
+
background and species.
22
+
How did the character spend the years leading up to a life of adventure?
23
+
Who are the character's ancestors?
24
+
You can also choose your character's languages.
25
+
+
26
+
#strong[Determine Ability Scores.]
27
+
Much of what your character does in the game depends on the character's six abilities.
28
+
+
29
+
#strong[Choose an Alignment.]
30
+
Alignment is a shorthand for your character's moral compass.
31
+
+
32
+
#strong[Fill in Details.]
33
+
Using the choices you've made, fill in the remaining details on your character sheet.
34
+
35
+
== Step 1: Choose Class
36
+
37
+
Choose a class, and write it on your character sheet.
38
+
The Class Overview table summarizes the classes.
39
+
See "Classes" for the classes' details.
40
+
41
+
#{
42
+
let class-overviews = (
43
+
(
44
+
class: [Barbarian],
45
+
likes: [Battle],
46
+
primary-ability: [Strength],
47
+
complexity: [Average],
48
+
),
49
+
(
50
+
class: [Bard],
51
+
likes: [Performing],
52
+
primary-ability: [Charisma],
53
+
complexity: [High],
54
+
),
55
+
(
56
+
class: [Cleric],
57
+
likes: [Gods],
58
+
primary-ability: [Wisdom],
59
+
complexity: [Average],
60
+
),
61
+
(
62
+
class: [Druid],
63
+
likes: [Nature],
64
+
primary-ability: [Wisdom],
65
+
complexity: [High],
66
+
),
67
+
(
68
+
class: [Fighter],
69
+
likes: [Weapons],
70
+
primary-ability: [Strength or Dexterity],
71
+
complexity: [Low],
72
+
),
73
+
(
74
+
class: [Monk],
75
+
likes: [Unarmed Combat],
76
+
primary-ability: [Dexterity and Wisdom],
77
+
complexity: [High],
78
+
),
79
+
(
80
+
class: [Paladin],
81
+
likes: [Defense],
82
+
primary-ability: [Strength and Charism],
83
+
complexity: [Average],
84
+
),
85
+
(
86
+
class: [Ranger],
87
+
likes: [Survival],
88
+
primary-ability: [Dexterity and Wisdom],
89
+
complexity: [Average],
90
+
),
91
+
(
92
+
class: [Rogue],
93
+
likes: [Stealth],
94
+
primary-ability: [Dexterity],
95
+
complexity: [Low],
96
+
),
97
+
(
98
+
class: [Sorcerer],
99
+
likes: [Power],
100
+
primary-ability: [Charisma],
101
+
complexity: [High],
102
+
),
103
+
(
104
+
class: [Warlock],
105
+
likes: [Occult lore],
106
+
primary-ability: [Charisma],
107
+
complexity: [High],
108
+
),
109
+
(
110
+
class: [Wizard],
111
+
likes: [Spellbooks],
112
+
primary-ability: [Intelligence],
113
+
complexity: [Average],
114
+
),
115
+
)
116
+
show: figure.with(caption: [Class Overview])
117
+
set table.cell(breakable: true)
118
+
table(
119
+
columns: (1fr, 1fr, 1fr, 1fr),
120
+
table.header([*Class*], [*Likes...*], [*Primary Ability*], [*Complexity*]),
121
+
..class-overviews
122
+
.map(((class, likes, primary-ability, complexity)) => (class, likes, primary-ability, complexity))
123
+
.flatten(),
124
+
)
125
+
}
126
+
127
+
== Step 2: Character Origin
128
+
129
+
== Step 3: Ability Scores
130
+
131
+
== Step 4: Alignment
132
+
133
+
== Step 5: Character Creation Details
134
+
6
135
= Create Your Character
7
136
8
137
= Level Advancement
+191
-56
sections/classes/barbarian.typ
+191
-56
sections/classes/barbarian.typ
···
1
1
#import "/shared.typ": *
2
2
3
+
#let barbarian-features-table-data = (
4
+
(
5
+
level: 1,
6
+
proficiency-bonus: [+2],
7
+
class-features: [Rage, Unarmored Defense, Weapon Mastery],
8
+
rages: [2],
9
+
rage-damage: [+2],
10
+
weapon-masteries: [2],
11
+
),
12
+
(
13
+
level: 2,
14
+
proficiency-bonus: [+2],
15
+
class-features: [Danger Sense],
16
+
rages: [2],
17
+
rage-damage: [+2],
18
+
weapon-masteries: [2],
19
+
),
20
+
(
21
+
level: 3,
22
+
proficiency-bonus: [+2],
23
+
class-features: [Barbarian Subclass, Primal Knowledge],
24
+
rages: [3],
25
+
rage-damage: [+2],
26
+
weapon-masteries: [2],
27
+
),
28
+
(
29
+
level: 4,
30
+
proficiency-bonus: [+2],
31
+
class-features: [Ability Score Improvement],
32
+
rages: [3],
33
+
rage-damage: [+2],
34
+
weapon-masteries: [3],
35
+
),
36
+
(
37
+
level: 5,
38
+
proficiency-bonus: [+3],
39
+
class-features: [Extra Attack, Fast Movement],
40
+
rages: [3],
41
+
rage-damage: [+2],
42
+
weapon-masteries: [3],
43
+
),
44
+
(
45
+
level: 6,
46
+
proficiency-bonus: [+3],
47
+
class-features: [Subclass feature],
48
+
rages: [4],
49
+
rage-damage: [+2],
50
+
weapon-masteries: [3],
51
+
),
52
+
(
53
+
level: 7,
54
+
proficiency-bonus: [+3],
55
+
class-features: [Feral Instinct, Instinctive Pounce],
56
+
rages: [4],
57
+
rage-damage: [+2],
58
+
weapon-masteries: [3],
59
+
),
60
+
(
61
+
level: 8,
62
+
proficiency-bonus: [+3],
63
+
class-features: [Ability Score Improvement],
64
+
rages: [4],
65
+
rage-damage: [+2],
66
+
weapon-masteries: [3],
67
+
),
68
+
(
69
+
level: 9,
70
+
proficiency-bonus: [+4],
71
+
class-features: [Brutal Strike],
72
+
rages: [4],
73
+
rage-damage: [+3],
74
+
weapon-masteries: [3],
75
+
),
76
+
(
77
+
level: 10,
78
+
proficiency-bonus: [+4],
79
+
class-features: [Subclass feature],
80
+
rages: [4],
81
+
rage-damage: [+3],
82
+
weapon-masteries: [3],
83
+
),
84
+
(
85
+
level: 11,
86
+
proficiency-bonus: [+4],
87
+
class-features: [Relentless Rage],
88
+
rages: [4],
89
+
rage-damage: [+3],
90
+
weapon-masteries: [4],
91
+
),
92
+
(
93
+
level: 12,
94
+
proficiency-bonus: [+4],
95
+
class-features: [Ability Score Improvement],
96
+
rages: [5],
97
+
rage-damage: [+3],
98
+
weapon-masteries: [4],
99
+
),
100
+
(
101
+
level: 13,
102
+
proficiency-bonus: [+5],
103
+
class-features: [Improved Brutal Strike],
104
+
rages: [5],
105
+
rage-damage: [+3],
106
+
weapon-masteries: [4],
107
+
),
108
+
(
109
+
level: 14,
110
+
proficiency-bonus: [+5],
111
+
class-features: [Subclass feature],
112
+
rages: [5],
113
+
rage-damage: [+3],
114
+
weapon-masteries: [4],
115
+
),
116
+
(
117
+
level: 15,
118
+
proficiency-bonus: [+5],
119
+
class-features: [Persistant Rage],
120
+
rages: [5],
121
+
rage-damage: [+3],
122
+
weapon-masteries: [4],
123
+
),
124
+
(
125
+
level: 16,
126
+
proficiency-bonus: [+5],
127
+
class-features: [Ability Score Improvement],
128
+
rages: [5],
129
+
rage-damage: [+4],
130
+
weapon-masteries: [4],
131
+
),
132
+
(
133
+
level: 17,
134
+
proficiency-bonus: [+6],
135
+
class-features: [Improved Brutal Strike],
136
+
rages: [6],
137
+
rage-damage: [+4],
138
+
weapon-masteries: [4],
139
+
),
140
+
(
141
+
level: 18,
142
+
proficiency-bonus: [+6],
143
+
class-features: [Indomitable Might],
144
+
rages: [6],
145
+
rage-damage: [+4],
146
+
weapon-masteries: [4],
147
+
),
148
+
(
149
+
level: 19,
150
+
proficiency-bonus: [+6],
151
+
class-features: [Epic Boon],
152
+
rages: [6],
153
+
rage-damage: [+4],
154
+
weapon-masteries: [4],
155
+
),
156
+
(
157
+
level: 20,
158
+
proficiency-bonus: [+6],
159
+
class-features: [Primal Champion],
160
+
rages: [6],
161
+
rage-damage: [+4],
162
+
weapon-masteries: [4],
163
+
),
164
+
)
165
+
3
166
#place(bottom, float: true, scope: "parent")[
4
167
#figure(caption: [Barbarian Features])[
5
-
#let features = table.cell.with(align: start)
168
+
#let features = table.cell.with(align: start + bottom)
6
169
#table(
7
170
align: center,
8
-
columns: (auto, auto, auto, auto, auto, auto),
9
-
[*Level*],
10
-
[*Proficiency Bonus*],
171
+
columns: (auto, 1fr, 3fr, auto, auto, auto),
172
+
table.cell(align: bottom)[*Level*],
173
+
table.cell(align: bottom)[*Proficiency Bonus*],
11
174
features[*Class Features*],
12
-
[*Rages*],
13
-
[*Rage Damage*],
14
-
[*Weapon Mastery*],
15
-
16
-
[1], [+2], features[Rage, Unarmored Defense, Weapon Mastery], [2], [+2], [2],
17
-
18
-
[2], [+2], features[Danger Sense], [2], [+2], [2],
19
-
20
-
[3], [+2], features[Barbarian Subclass, Primal Knowledge], [3], [+2], [2],
21
-
22
-
[4], [+2], features[Ability Score Improvement], [3], [+2], [3],
23
-
24
-
[5], [+3], features[Extra Attack, Fast Movement], [3], [+2], [3],
25
-
26
-
[6], [+3], features[Subclass feature], [4], [+2], [3],
27
-
28
-
[7], [+3], features[Feral Instinct, Instinctive Pounce], [4], [+2], [3],
29
-
30
-
[8], [+3], features[Ability Score Improvement], [4], [+2], [3],
31
-
32
-
[9], [+4], features[Brutal Strike], [4], [+3], [3],
33
-
34
-
[10], [+4], features[Subclass feature], [4], [+3], [3],
35
-
36
-
[11], [+4], features[Relentless Rage], [4], [+3], [4],
37
-
38
-
[12], [+4], features[Ability Score Improvement], [5], [+3], [4],
39
-
40
-
[13], [+5], features[Improved Brutal Strike], [5], [+3], [4],
41
-
42
-
[14], [+5], features[Subclass feature], [5], [+3], [4],
43
-
44
-
[15], [+5], features[Persistant Rage], [5], [+3], [4],
45
-
46
-
[16], [+5], features[Ability Score Improvement], [5], [+4], [4],
47
-
48
-
[17], [+6], features[Improved Brutal Strike], [6], [+4], [4],
49
-
50
-
[18], [+6], features[Indomitable Might], [6], [+4], [4],
51
-
52
-
[19], [+6], features[Epic Boon], [6], [+4], [4],
53
-
54
-
[20], [+6], features[Primal Champion], [6], [+4], [4],
175
+
table.cell(align: bottom)[*Rages*],
176
+
table.cell(align: bottom)[*Rage Damage*],
177
+
table.cell(align: bottom)[*Weapon Mastery*],
178
+
..barbarian-features-table-data
179
+
.map(
180
+
((level, proficiency-bonus, class-features, rages, rage-damage, weapon-masteries)) => (
181
+
[#level],
182
+
proficiency-bonus,
183
+
features(class-features),
184
+
rages,
185
+
rage-damage,
186
+
weapon-masteries,
187
+
),
188
+
)
189
+
.flatten(),
55
190
)
56
191
]
57
192
]
···
269
404
You embody primal power.
270
405
Your Strength and Constitution scores increase by 4, to a maximum of 25.
271
406
272
-
#[
273
-
#set heading(outlined: true)
274
-
== Barbarian Subclass: Path of the Berserker
275
-
]
276
-
277
-
_Channel Rage into Violent Fury_
278
-
279
-
Barbarians who walk the Path of the Berserker direct their Rage primarily toward violence.
280
-
Their path is one of untrammeled fury, and they thrill in the chaos of battle as they allow their Rage to seize and empower them.
407
+
#{
408
+
set heading(outlined: true)
409
+
[== Barbarian Subclass: Path of the Berserker]
410
+
block[_Channel Rage into Violent Fury_]
411
+
block[
412
+
Barbarians who walk the Path of the Berserker direct their Rage primarily toward violence.
413
+
Their path is one of untrammeled fury, and they thrill in the chaos of battle as they allow their Rage to seize and empower them.
414
+
]
415
+
}
281
416
282
417
=== Level 3: Frenzy
283
418
+1
-2
sections/classes/bard.typ
+1
-2
sections/classes/bard.typ
···
578
578
#[
579
579
#set heading(outlined: true)
580
580
== Barbarian Subclass: Path of the Berserker
581
+
_Channel Rage into Violent Fury_
581
582
]
582
-
583
-
_Channel Rage into Violent Fury_
584
583
585
584
Barbarians who walk the Path of the Berserker direct their Rage primarily toward violence.
586
585
Their path is one of untrammeled fury, and they thrill in the chaos of battle as they allow
+43
-39
sections/playing-the-game.typ
+43
-39
sections/playing-the-game.typ
···
60
60
show: block.with(above: u(2), below: u(2))
61
61
show: figure.with(caption: [Ability Descriptions])
62
62
table(
63
-
columns: (1.2fr, 3fr),
63
+
columns: (auto, 1fr),
64
64
[*Ability*], [*Score Measures...*],
65
65
[Strength], [Physical might],
66
66
[Dexterity], [Agiliy, reflexes, and balance],
···
73
73
74
74
== Ability Scores
75
75
76
-
Each ability has a score from 1 to 20, although some monsters have a score as high as 30.
77
-
The score represents the magnitude of an ability.
78
-
The Ability Scores table summarizes what the scores mean.
76
+
#block[
77
+
Each ability has a score from 1 to 20, although some monsters have a score as high as 30.
78
+
The score represents the magnitude of an ability.
79
+
The Ability Scores table summarizes what the scores mean.
79
80
80
-
#{
81
-
show: block.with(above: u(2), below: u(2))
82
-
show: figure.with(caption: [Ability Scores])
83
-
let score = table.cell.with(align: center)
84
-
table(
85
-
columns: (1fr, 5fr),
86
-
score[*Score*], [*Meaning*],
87
-
score[1],
88
-
[
89
-
This is the lowest a score can normally go. If an effect reduces a score to 0, that effect explains what happens.
90
-
],
81
+
#{
82
+
show: block.with(above: u(2), below: u(2))
83
+
show: figure.with(caption: [Ability Scores])
84
+
let score = table.cell.with(align: center)
85
+
table(
86
+
columns: (auto, 1fr),
87
+
score[*Score*], [*Meaning*],
88
+
score[1],
89
+
[
90
+
This is the lowest a score can normally go. If an effect reduces a score to 0, that effect explains what happens.
91
+
],
91
92
92
-
score[2--9], [This represents a weak capability.],
93
-
score[10--11], [This represents the human average.],
94
-
score[12--19], [This represents a strong capability.],
95
-
score[20],
96
-
[
97
-
This is the highest an adventurer's score can go unless a feature says otherwise.
98
-
],
93
+
score[2--9], [This represents a weak capability.],
94
+
score[10--11], [This represents the human average.],
95
+
score[12--19], [This represents a strong capability.],
96
+
score[20],
97
+
[
98
+
This is the highest an adventurer's score can go unless a feature says otherwise.
99
+
],
99
100
100
-
score[21--29], [This represents an extraordinary capability.],
101
-
score[30], [This is the highest a score can go.],
102
-
)
103
-
}
101
+
score[21--29], [This represents an extraordinary capability.],
102
+
score[30], [This is the highest a score can go.],
103
+
)
104
+
}
105
+
]
104
106
105
107
== Ability Modifiers
106
108
107
-
Each ability has a modifier that you apply whenever you make a D20 Test with that ability (explained in "D20 Tests").
108
-
An ability modifier is derived from its score, as shown in the Ability Modifiers table.
109
+
#block[
110
+
Each ability has a modifier that you apply whenever you make a D20 Test with that ability (explained in "D20 Tests").
111
+
An ability modifier is derived from its score, as shown in the Ability Modifiers table.
112
+
]
109
113
110
114
= D20 Tests
111
115
···
120
124
+
121
125
*Add Modifiers.*
122
126
Add these modifiers to the number rolled on the d20.
123
-
-
124
-
*The Relevant Ability Modifier.*
125
-
"Playing the Game" and "Rules Glossary" explain which ability modifiers to use for various D20 Tests.
126
-
-
127
-
*Your Proficiency Bonus If Relevant.*
128
-
Each creature has a Proficiency Bonus, a number added when making a D20 Test that uses something, such as a skill, in which the creature has proficiency.
129
-
See "Proficiency" later in "Playing the Game."
130
-
-
131
-
*Circumstantial Bonuses and Penalties.*
132
-
A class feature, a spell, or another rule might give a bonus or penalty to the die roll.
127
+
-
128
+
*The Relevant Ability Modifier.*
129
+
"Playing the Game" and "Rules Glossary" explain which ability modifiers to use for various D20 Tests.
130
+
-
131
+
*Your Proficiency Bonus If Relevant.*
132
+
Each creature has a Proficiency Bonus, a number added when making a D20 Test that uses something, such as a skill, in which the creature has proficiency.
133
+
See "Proficiency" later in "Playing the Game."
134
+
-
135
+
*Circumstantial Bonuses and Penalties.*
136
+
A class feature, a spell, or another rule might give a bonus or penalty to the die roll.
133
137
+
134
138
*Compare the Total to a Target Number.*
135
139
If the total of the d20 and its modifiers equals or exceeds the target number
···
246
250
247
251
show: figure.with(caption: [Skills])
248
252
table(
249
-
columns: (1fr, 1fr, 4fr),
253
+
columns: (auto, auto, 1fr),
250
254
[*Skill*], [*Ability*], [*Example Uses*],
251
255
..skills.map(((name, ability, example)) => (name, ability, example)).flatten(),
252
256
)