···2525- renaming `steam_id_remote` dictionnary key to `remote_steam_id` to fix network spam detection that resulted in timeouts
2626- prevent the game from crashing when saving the options by not setting any values to `OS.windowed_borderless` because setting a value to it crashes the game somehow
27272828+2929+## How to install a mod?
3030+3131+When running the software for the first time and building webfishing, you'll notice that a `mods` folder has appeared in the folder where the installer is.
3232+3333+In order to install a mod, just copy a mod folder in it, a mod folder has a `manifest.json` file in it.
3434+3535+After that, run the installer again ! It will tell you in the terminal if the mod is installed or if something went wrong.
3636+3737+Here's a small mod list : [link to the mod list](modlist.md)
3838+2839## How to make a mod?
29403041As you can see in the `example_mods` folder, a mod has typically two folders and a single `manifest.json` file having the following structure:
3131-```json
4242+```jsonc
3243{
3344 "name": "Ship Mod", // Mod name
3445 "author": "Estym", // Author
+7
modlist.md
···11+# List of currently existing mods compatible with the webfishing-macos-installer
22+33+## AtProto Webfishing
44+[Repository](https://forgejo.regnault.dev/estym/webfishing-macos-atproto)
55+66+A mod that adds remote saving using a Bluesky account (or a self-hosted PDS)
77+